I've been thinking a lot about time economy in ttrpg sessions and large groups tend to have a lot of memes and jokes, and are very busy with everyone trying to get a word in. It's fun and it's good for new players who wanna take a backseat but it doesn't exactly lead to gameplay with a lot of depth. When your players are good at taking initiative and interacting smartly with the environment giving them more time to talk is awesome
@lrhodes Maybe I'll give that a go again. I tried some text adventures a while ago, notably Hitchhiker's Guide, and I found them pretty fun
Composer, GM, HEMA
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