To add on to my thread from earlier:
I'm considering using "negative facets" to represent damage and stress, which would be used just as normal facets, just halfway inverse (penalties to you when applicable). Characters could take a certain number (say, 5 total) and whatever was the final "hit" would determine how the character is "taken out".
So if you're physically beaten up, then go into a debate, your wounds would possibly affect your ability to argue, but losing would "take you out" socially rather than physically. Likewise, if you're hella stressed, a wound could "take you out" physically as you're too freaked to compensate.