Brent P. Newhall is a user on dice.camp. You can follow them or interact with them if you have an account anywhere in the fediverse. If you don't, you can sign up here.
Brent P. Newhall @BrentNewhall

Advice requested!

Tomorrow I'll be running a "Let's Play Dungeons & Dragons" panel at a local anime convention. It's pitched towards people with either no exposure to D&D, or who maybe watch some Critical Role or similar.

I'll start with a quick "What's Role-Playing" intro, then dive into a simple adventure with audience volunteers, explaining D&D 5E rules as we go. Then I'll summarize rules and point the audience to resources.

What would you do in a panel like this? What am I missing?

@BrentNewhall I can't imagine not mentioning ways that D&D has influenced Japanese media, from obvious examples (Slayers, JRPGs) to less obvious ones (Fate/stay Night stat sheets).

🎲

@BrentNewhall The biggest thing that comes to mind for me is to explain that while certain things are well defined, there's always a place for creative solutions & actions. Also, character sheets should be pre-generated & limited in scope and made visible to the audience (projector/slides?). Name, Class, Core stats, and 2-3 simple special abilities at most to avoid overwhelming your volunteers. I would also spend more time on RP scenes than combat.

@BenKramer @BrentNewhall I'd make sure you push the idea that it's a collaborative fun experience, not a DM trying to defeat the players. Sometimes players want to act non-optimally for better rp

@BrentNewhall
Probably worth throwing a shoutout to Chaos Dragon:

myanimelist.net/anime/30091/Ch

It's an anime based off a role playing session had between a couple of writers in the anime industry.

It's OK. But you can definitely see how role playing and anime intersect when you watch it.

@BrentNewhall when I've done this I let the entire audience participate, using shared characters and tossing a beachball around at each decision point.

@BrentNewhall Have you already practiced this in front of people who are like your target audience?

@brainwane I've run through the material, but not in front of an audience. I don't have access to a group of people similar to my target audience willing to sit through a 2-hour practice run.

@BrentNewhall Personally, if I'd understood sooner that RPG's are essentially cooperative, not competitive, I'd have been a better GM.

@BrentNewhall
Talk about setting? Ways it will attract and any warnings that might be useful? Recommend some safety tools?

@BrentNewhall
If you've only a couple hours then the combat needs to be fast but still demonstrative. Encourage the players to use a wide range of abilities to show off key mechanics.

At least one fireball should be thrown.

Are you going to start the action in media Res?