Thinking about that eternal "What's the minimum a GM needs to know about something to run it effectively?" topic; this time about cities.

It strikes me that *power* is perhaps the primary factor. Who runs things, and what kinds of power do they have (institutional power, role power, relational power, etc.)? For whom is there a big disconnect between apparent power and real power?

Sign in to participate in the conversation

A Mastodon instance for tabletop gamers.