The 4 #MosaicStrict modules sit in a weird place. I really liked the idea of the framework as a way to do experimental game design stuff, and have more of a "design conversation". But it didn't really catch on as a design movement so people don't know what they are, and that becomes a barrier to engaging with them rather than a way to ease entry into them. I feel like I have a hard enough time getting people to understand me without first having to explain what I'm even talking about.