Day 4: "In the Company Wolves" by Angela Carter, coming from The Bloody Chamber as well. I do dig a story that teaches me new words.

Epidiah boosted

Day 3: "The Werewolf" by Angela Carter from The Bloody Chamber, 1979. A short, familiar tale made unfamiliar with the addition of other familiar folklore. Definitely more Angela Carter to follow.

Day 2: "The Mark of the Beast" by Rudyard Kipling, also from Rod Serling's Trip-Dubs. A drunk colonizer gets cursed with werewolfism for being a complete dick, but it's okay, because his colonizing friends are willing to torture a leper to save him.

Day 1: "Wolves Don't Cry" by Bruce Elliot, 1st published in 1954, but this one's from Rod Serling's Triple W: Witches, Warlocks & Werewolves. Kicking off my month of wolf tales with a reverse werewolf—what Monster Manual II would have us believe is called a wolfwere.

Dave Maynard just wants to share his soup, stew, and casserole recipes with you & totally doesn't intend to stab you.

Thinking about hacking Vast & Starlit into a slightly bigger game (well, orders of magnitude bigger, but still quite a bit smaller than the mean). Right now, it's sitting in a genre of TTRPG that the world really doesn't need another of, but it's where my brain is dragging me.

"The land was as it is today," Leif Mustard, lost in the traditional refrains of the story, forgot his audience, "lush, green, warm, and god-plagued."

"Tell me, Leif Mustard, were they aloof gods or of the meddlesome sort?" the constellation whispered.

"Can you feel them echoing within you?" ask the gnome.

Got hit with a sudden and overwhelming desire to play Tunnels & Trolls.

"Understand," Leif Mustard explained, "no one knows what form these gods took. Even that is lost. But I know the shapes sown in my head by my mother's tales."

Folks, I want to talk about tabletop roleplaying games that aren't for a moment. So tell me about...

1. ...the most well-known game other than D&D that you want to play, but haven't quite had the time/players to do so yet...

2. ...and the least well-known game you've had the fortune to play.

I'll trust you to decide what is meant by well-known and in what circles it is known or unknown.

"Come with me, then," Leif Mustard invited, "to a time when stranger eyes than yours watched over the world."

"I will not trade secrets with you, Leif Mustard. There is nothing of your life I have not witnessed."

"I know how the gods of my foremothers were lost."


"And I know how it will happen again."

"I am listening, gnome."

"I have secrets of my own," Leif Mustard whispers, drawing the constellation closer.

"I feel your trembling, little one. I will not needlessly assuage your fears. Your home is not safe, Leif Mustard, but it is not I who has designs on it."

The constellation shifts its hungry gaze and in its terrible light Leif Mustard glimpses his world entire.

Leif Mustard has never felt smaller than he does right now standing on this ineffable ledge.

But a gnome finds strength in all sizes.

"Welcome, Leif Mustard. I have awaited you for longer than you know."

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