It's also the same sort of thinking that goes into thinking that hitting someone with a sword is roughly the same as convincing them to sell you beer cheaper
@EyeofPoseidon I like this conceptually, though for some people perhaps the violent route should be the easier of the two.
@Joystick_Hero Yeah - this could be solved by some characters starting out with more of the "violencecoins" (ugh) than the others
@EyeofPoseidon There is conceptually something very interesting about having a game based around actual currency where you spend resources to succeed at tasks
@Joystick_Hero Yeah. Looking at Undying for inspiration. It's not really similar.
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