here's why I hate discussions of "playstyles" - it assumes that ttrpgs have one universal goal, and that there is are distinct way to achieve this supposed goal, and that an individual player is only capable of having fun in one distinct way

you can change your playstyle, and you can have fun engaging in other playstyles, ESPECIALLY if the game or group requires it

we don't even know what we mean when we say playstyles, right? conscious player choices to act in a certain way becomes conflated with unconscious habits. importantly, one can be flexible and the other usually can't.

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A Mastodon instance for tabletop gamers.