@Halfjack This was one of the things that I found Flag based systems are very good at - it's an explicit way for the player to tell the GM (and other players) what things they're interested in to set up scenes, conflicts, and interactions around for investment. (though usually they see refinement as people truly nail down what they're interested in).

@bankuei Yeah I think all three scopes suggest mechanism, and different mechanism perhaps in each case, or interacting mechanisms.

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