Hey artists! I'm looking to hire someone for cover art for an upcoming TTRPG. It involves anthropomorphic dice adventurers.
If interested, reply with portfolio/examples of your work, and we'll go from there.
I'm preparing KS reward surveys for the first time and I was already worried about messing up, then I see this:
#MayRPGQ2018 Day 22: Why play/make games in the style/genre you do?
I made #JourneyAway to be non-challenge-based because that's such an underexplored method of gaming. As much as I love challenge-based gaming, we shouldn't limit ourselves unnecessarily.
As for genres, fantasy has always been my first love, probably at least partly because you're allowed to laugh, but also I think it's always just felt... comfortable to me? I guess?
Not nearly as dangerous as I anticipated. Guess I'm too soft?
Intrusive thought today: that when the DM of the game I'm joining sees I'm using the alternate sheet instead of the default sheet, they'll see it as a sign of powergaming and get mad.
Did a bit of venting over on G+. I'd be curious to hear other folks' experiences along similar lines.
#MayRPGQ2018 Day 16: What's your preferred environment to play, and why?
Someplace quiet enough for us all to hear each other, because having to strain to listen or be heard really makes it hard to engage the story properly.
Don't get me wrong, I appreciate when a FLGS allows the free use of their space, because sometimes that's the only way a game will happen (even my own home can't really accommodate a game). Even so, those spaces tend to come with serious background noise issues.
The animated armor gave them trouble because they have very few means of inflicting damage outside of attack rolls against AC, which is basically the worst way to attack animated armor.
The scarecrows were easier because this group will take any excuse to light things on fire.
#DnD tonight! The party is finally 3rd level, so I can finally start throwing the fun stuff at them (like shadows and oozes) instead of "Yet Another Woodland Creature Bites You".
We're starting off our first proper dungeon: an ancient keep lost to time, now underground and consumed by cave formations, which houses the magical prison of an ancient evil whose presence blights the region.
Lucky for the PCs the villain has been degenerating for like a couple millennia before this fight.
#MayRPGQ2018 Day 14: Where do you get inspiration for characters/settings/design?
For my PCs, I like to make them stand out by making them a decent, well-adjusted person. ;)
For settings, I like taking something "stock" and either solving something (like the fantasy race issue) or putting in a new twist, or even just inventing better reasons for established tropes.
For design, it's usually been "What if the dice had this OTHER role, not just succeed/fail?"
Learning InDesign is friggin exhausting