Kind of want to redefine some of D&D's traditional but arcane terminology to tie rules to fiction. Like....

AC: Armaments carried. (Gonna have to use ascending AC, natch.) Being encased in armor or bristling with weapons makes you harder and scarier to attack.

HD: Heroic deeds. Each time you preform a task of legendary proportions, you advance in power and influence. (I guess monsters do horrific deeds?)

I hacked Searchers of the Unknown to run games inspired by Dark Souls. Not quite sure what to do with it yet, but it was fun to make!

Hey, folks, I'm having a bit of trouble making ends meet this month, so if you wouldn't mind buying some of my games at or that would be great. And if you aren't in the mood to buy something, could you at least boost the post, please? Thanks a lot!

This take on "power" as actions plus supplemental HP is probably how I SHOULD have been doing the Stamina rules in Exhumed, my soulslike hack for Into the Odd:


Mecha rules for Into the Odd/Electric Bastionland!
Entirely untested.


I decided that post I just wrote needed a better title. The link's the same, but now it's titled, "That time we killed the AntiPhoenix."

"There is one AntiPhoenix and only one. It’s written on this page; there is no other. It came alive when you read these words. You can use this Black Phoenix in your game. It’s the only one you’ll ever get. When it dies, if it dies, tear out this page. Take it outside. Burn it. There can never be another AntiPhoenix in your game, or any of your games, ever again." –Veins of the Earth, p. 21

So of COURSE my players killed the poor bastard tonight.

Just learned that Everway 2nd edition is on the way (without, as far as I can tell, anybody who did the 1st edition).

@JasonT the difference between Dice Camp RPGers and MeWe RPGers in a nutshell: over there, comments have focused on correcting me on the precise definition of “win”

Show more

A Mastodon instance for tabletop gamers.