20 supernatural backlash effects https://pretendo.games/2019/02/13/20-supernatural-backlash-effects/ #diceblog
My last playtest of Exhumed help me recognize a major advantage of playtesting as infrequently as I am forced to do: You can get away with changing a lot of rules when people barely remember what we did over a month ago. https://pretendo.games/2019/01/27/lessons-from-playtesting-once-in-a-blue-super-wolf-blood-moon/ #diceblog
Michael Prescott's been at it for five years. 48 illustrated adventures! ("My adventures will continue to be free here, along with the CC-BY-NC art and illustrations—courtesy of all of you pledging on Patreon.")
I'm going to be running casual, pub night D&D, and I wonder what other people do to make this a good experience for the players. #dnd
Everyone using https://wheretofind.me/, thank you so much! We passed 100 users while I wasn't looking, and it's really exciting. I hope this is useful to everyone—right now it's just the bare minimum, but I want to make it more useful to you all, while keeping it as aggressively simple as I can. Don't hesitate to get in touch and let me know what I can do to improve it for you.
An unfinished system I hope to get back to someday, originally devised as Fate house rules: https://pretendo.games/2019/01/09/exploiting-details-an-unfinished-system/
Been thinking a lot lately about what draws me to indie RPGs, and realizing that the sweet, supportive, and progressive people in these spaces are key for me. If it weren’t for people and spaces like these, it wouldn’t matter to me how cool the games themselves are—I wouldn’t be able to get excited about them. I might not even be able to play them—as it is, I only get to play rarely. That mostly leaves talking about games, which I DO do a lot. And I wouldn’t want to talk about games with jerks.
Reflecting on designing the action economy for Exhumed, and brainstorming improvements for my next playtest: https://pretendo.games/2018/12/30/designing-a-soulslike-action-economy/
Because @Halfjack got me thinking about settings again: https://pretendo.games/2018/12/28/setting-up-and-upsetting-settings/ #diceblog
Thinking aloud about why I may need to take a couple steps back from my soulslike TTRPG so I can test it more effectively.... #diceblog https://pretendo.games/2018/12/23/playtesting-perils/
New blog post with three hacks of Eclipse Phase: last week's Black Hack version, and new versions based on Into the Odd and Spiralis (via Cthulhu Dark). Hopefully this gets the compulsion to hack this game out of my system for a while! https://pretendo.games/2018/12/11/resleeving-eclipse-phase/ #diceblog
Researcher/writer/designer guy who makes tabletop RPGs for fun. Blogging over at https://pretendo.games. He/him.
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