It is Thursday, a day late for the:
Wednesday Reddit GM Advice Thread
This week we've got Regicide and Consequences, Downtime Help and an Outburst
I talked about the use of the word, consequences, on a recent Daydreaming about Dragons.
Players murdered a corrupt provincial lord.
So, you're saying it is a victimless crime?
But seriously, some folks might find people with those skills quite useful.
Is there a reaction that can create more adventures rather than just something punitive? The world can react in a myriad of ways.
Some questions about how to set up downtime and I offer some links to blog posts that could be helpful but mostly this is just a time to ask questions about what the character is doing to pursue things that interest the player.
Helpful blog posts in the next post.
Making Magic Items Inspired by Apocalypse World
https://githyankidiaspora.com/2021/10/12/making-magic-items-inspired-by-apocalypse-world/
Inspired by Apocalypse World's Tinker move, I made a method for creating magic items in D&D. AW is really good at structuring that conversation in a way that leads to more adventure.
Failed Skill Checks, an open letter
https://githyankidiaspora.com/2020/10/01/perception-checks-an-open-letter/
Failure is important and I like failure to be on the table but it doesn't have to be a boring wiff.
The next one got deleted. I need to think about that moving forward. A player got angry about the game in a way that was shocking.
I gave some advice about how I'd structure the sure-to-be-uncomfortable follow-up conversations.
These conversations HAVE to be about friendship and boundaries and NOT about elf/orc sociology. I've seen this shit happen far too often.
"Let's talk about what led to that behavior..."
"But...elves!"
And that is it for this week. Hope it was helpful and/or interesting.
Generous and kind thoughts, comments, questions, additions, disagreements are welcome responses.