In last night’s #BlackLancers game, the heroes found their way through the cold winter of ‘39 towards Székesfehérvár, Hungary. After entering the tomb of St. Stephen, and activating an ancient mechanism, they figured out where to find a sacred artefact, moments before the tomb collapsed! With @OldScouseRoleplayer, @Sam0Vail, @mcookie123 and Mike, sadly without @davepaters #CallOfCthulhu #PulpCthulhu
@poutsma been following along, sounds a lot of fun, I'm about to embark on some war based horror #ttrpg games. Never Going Home at #concretecow on Saturday and then the playtest of a campaign #theyellowkingrpg Cassilda's Song - The Wars, luckily these both diverge from reality, as I'm always worried they'll be a war buff that will point out my mistakes on people, places and timings
@Jwmuk the trick is to do more research than your players!
@Jwmuk but on a serious note: there’s always going to be a chance that there’s a bigger history buff at the table than you are. I just try to make them partially responsible for world building, for instance by specifying which weapons the PCs would have.
(In my experience, they mostly care about their guns)
@poutsma yep, good point, there is a strong element of collective world-building in both games, so it's not out of step