Concept: Dungeons as the "winning" culture.
Everyone, absolutely everyone, lives in buried / fortified / both settlements that are continually feuding and raiding one another.
Lorekeepers and such say that it wasn't always so, but that was in the deep ancient times, when "elf" and "orc" were things you might be, not just like elfic eye shapes or green blood being "orcen", or the Gnomish Weaving Revival.
The ruins of Gaerborin Keep are another reminder of the great war at the fall of the elven empire.
The inner keep is broken, the back wall and palace completely destroyed, craters of shattered stone and stagnant water reminders of the assault...
I finished my artisan game jam entry, it's free
My new mecha microgame project is at least a reality.
Alpha 1 of Aldeus is now on Itch!
Also, re: "Yes, but" results:
What I wouldn't give for someone smarter than me to boil down "What makes for a hollow victory" into principles applicable to a resolution system.
"You get what you want but it's rendered worthless in the act" is some shit I would love to to git gud at throwing down as a fail state.
Let's say a game mechanic could have the results:
Yes, and (bonus)
Yes, but (there's a problem)
No, but (consolation goodie)
No, and (problem)
OR it could have the same results except replace the "Yes, But" with "Yes, IF".
Which would be "Success if you accept this problem, failure if you don't".
Added choice, more handling time.
Test #2; some resizing and a little redrawing; definitely a better grid.
Junior will be turning three this summer, and we've been trying to focus on getting her toys that are durable and with some classics mixed in with new stuff - more wood than plastic, and she's got Peppa Pig figures but also an old-school Radio Flyer tricycle (and likely wagon, eventually).
This has led to me realizing I need to buy a couple bottles of Crown Royal, just to give her the bags.
Canadian maker of tabletop RPG bits and assorted weirdness.
A Mastodon server for RPG folks to hang out and talk. Not owned by a billionaire.