@JacobSKellogg you've got my attention
@JacobSKellogg I assuming that there would be some level of move creation?
@Lobster_DM I'm not sure how detailed that part would be yet (it could easily get out of hand and swallow the rest of the system if I'm not careful), but named attacks that are personal to your character will definitely feature in the game; it's one of the key tropes of the genre that I want to represent (along with fighting, flashbacks, and friendship).
@JacobSKellogg now the flashback aspect sounds super intriguing and again, I could see it getting out of hand
@Lobster_DM Right now I can think of three ways to use flashbacks:
1) Canonize your backstory in a way that's relevant to the action. I.e., encounter pirates, flashback to your childhood when your town was razed by pirates, gain bonuses to fighting pirates.
2) Retcon cunning plans instead of spending endless hours planning in advance.
3) Recall the scenes of friend being lovable and push yourself harder to fight for them.
@Lobster_DM Anything particular you would want to make sure is included/excluded in such a game?