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Sifting through the Hexcrawl Toolbox. Impressed so far! Easy setup & travel procedures (clearly adapted from other sources, but still, tidily presented). Some neat, actually-system-agnostic magic items. And my kid is excited to play with all the doodads. hexomnivorous.com/hexcrawl-too

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Peter Kisner ≈

@JasonT That is a pretty impressive kit. Does it link well with other RPGs? Or was it meant to be more standalone?

I'd come up with with a fairly brief, generic system for running hex/point crawls in the past:
kisnerp.itch.io/travel-explora

The attempt was *very* loosely inspired by In The Light of a Ghost Star, and by aspects of Ryuutama. But trying to generalized things to easily tweak for any setting.

itch.ioTravel & Exploration - General Rules by kisnerpGeneral rules to run travel and exploration sequences for roleplaying games.

@PTR_K It's clearly intended as a supplement for use with D&Dish games, and so doesn't come with character creation rules or stats for treasure/monsters (except insofar as certain treasures affect things that ARE in the very brief hexcrawl guidelines, like morale rolls).