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My new game is out! LAST DISPATCH is a solo journaling game of creative reportage. Play as a foreign correspondent on assignment in a country on the verge of collapse. Use a six-sided dice and a standard pack of playing cards to generate events, then report back to your readers on the final days of a nation.

I finished the 8 Old School Essentials pregens for Where the Wheat Grows Tall, you can find them here:
I hope they will inspire you to play or revisit the adventure.

Call for submissions for a large cooperative bundle on itch, with all proceeds going to the National Network for Abortion Funds' Collective Power Fund, launching next week.

All info on the submission page (heads up, google forms):

Well, that took way longer than it should have but I updated my Lasers & Feelings hack about monkeys who find themselves (sort of) in control of a spaceship. Now it has epub and kindle versions!

The text is slightly altered, but not significantly enough to affect gameplay. I'll update the PDF to match when I can stand to look at this monitor for another zillion hours.

In silly news: If I did a podcast about card games of any kind, is there something you would want to talk about — a mainstream game like MtG, a more obscure one, an aspect of a big game perhaps? — or someone who may be interested in doing so?

Boosts appreciated if you think this sounds like a cool thing you would want to listen to.

cw: politics, abortion rights, charity 

oh hey, I made this offer on birdhell, so I should make it here

if you show me a receipt for a donation to an abortion rights org or fund today, I'll hook you up with everything I've got on itch

(I went with myself, if you want a suggestion)

the goods:

Everyone. I'm using the Summer Sale to raise money for Planned Parenthood. I can't do much, but I'm hoping to at least do this. All proceeds will go to them.

This clarifies a great deal about how I should be handling position in :

• Give controlled position to character acting on their expertise

• Players decide whether to take a consequence or re-approach on controlled rolls

• Rerolling (as risky) improves overall odds for success

• Position is built to cascade down the scale, with possibilities to re-roll until you fail on a desperate action.

I actually feel like solo play works better when the setting and system are calibrated specifically for solo play, rather than making adaptations to a fundamentally multiplayer game, but I like the way he organizes the session. I could see doing something like this campaign notebook for, say, Ironsworn.

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I'm super curious about people manage solo play, so this video of Perplexing Ruins showing his campaign notebook for playing Rogueland is like catnip to me.

One of my current projects is a very opinionated adaptation of an existing game, Into the Odd. Specifically, I'm adding a few complementary rules, small but consequential, in order to sharpen what I think is most distinctive about the original game. Thematically, I'm also pushing it into a genre that, to my knowledge, hasn't shown up much in ItO-derived games, but to which I think it lends itself well. Some Cairn/Liminal Horror influence there, as well.

Crossposting to Twitter (or wherever) undermines that goal, of course. If you want to encourage people to pay attention to Mastodon, duplicating your posts to a platform they're already on defeats that purpose.

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Seems to me that one way to bring more of the scene over to Mastodon would be to do things here that we aren't doing elsewhere, and make it known that we're doing those things here.

Announcing on Twitter or your blog that you're posting a thread of design posts or a actual play recap to, for example.

#OSR social media tip:

1. Find any old article about punk rock music - "What is Punk?" "Is Punk dead?"

2. Search and replace "Punk" with "OSR", post it online, and you're done for the day.

It won't work in every circumstance, of course, but one way to sidestep the Quantum Birthday problem spelled out here is to write it so that, no matter when the party shows up, the ogre INSISTS it's his birthday. That's just properly ogrish behavior.

I think the solution is just to work on the project as though it could be finished in time for the OSR Jam, and if it isn't, oh well, just release is on my own at some future point in time.

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british sea horror is like. isolation. fog. barren grassy landscape. is that an eldritch horror in the water or your mounting guilt driving u to madness. lighthouse. lumpy sweater

Trying to decide if I could reasonably finish up a thing in time for the end of the OSR jam, or if I'm better off concentrating on other projects.

I am so excited to announce my next game!

World Ending Game is a tabletop game written to serve as the last session of a campaign in any system.

Borrowing from conventions of cinema, World Ending Game tells falling action stories. It explores what comes right after the climactic event in your story- and what you need to see to believe that it's all, finally, over.

World Ending Game is about closure, grief, joy, relief, and getting to say a proper goodbye.

Preorder at

Instead of a kickstarter or whatever I'm doing simple presales through itch to fund the end-of-summer print run. So if you know you want a copy, it'd mean the world to me if you'd consider picking it up in advance. It really is one of the most ambitious things I've ever worked on and I think it is going to be something special, I cannot wait for it to be in the world.

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