Ive been having game systems running through my head all night and at the end I think the best #westmarches system for me is Dungeon World, just because I've run it the most and it's the one I'm the most confident with.
Here a list of rejected systems:
Beyond The Wall
The Further Afield expansion is truely wonderful and I'll definitely be borrowing from it. Sadly though with only four classes I wasn't sure that the players would be able to destinguish themselves from each other meaningfully mechanically. I also felt that a lot of the gold in this systems was the meta rules around character creation and the Further Afield travel rules. I can use those meta rules in a different system I like more.
Why I'm not entirely happy with DW:
I really liked Matt Covils vision of WestMarches where the game gets harder the further out you go and that you need to progress to take on these challenges.
Although it can be a strength, DW has a reasonably flat power curve so I'm not sure how much progression there is.
There's also going to be pressure on me as the DM to reign in my narrative tendencies when I run the game as when running a shared campaign there needs to be an actual shared reality.
Ooh that looks very cool.
@Tom yeah! I and if you want more crunch than the base, your can scroll down this link to the supplements sections; pick and choose and all.
Another GM and I were talking about how much we love the Bard songs section in the quasi classes down there.
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