Got to run LotB again last night, after a hiatus of three weeks due to lack of quorum.

The session was a short one (only three players, and about an hour of play) but they engaged in some clever tests and figured out a path forward past an obstacle that had stymied them for a while.

Now they've seen a glimpse of the stuff past the obstacle, and their taste has been whetted indeed! I'm excited to see what the group does next.


The group is currently playing through Gus L's "Tomb Robbers of the Crystal Frontier." When they're done with that*, I'm going to be fully opening up the setting and introducing some new domain play materials. Which means I have to *prepare* things, ugh.

*whether through 'completing' the module or just going somewhere else

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@allandaros are you going to use a published product for the domain play, or is it mostly your own homebrew?

@scipio202 It's my homebrew. One part community-building as XP generation (, one part spy game with rival faction networks gunning for each other.

@allandaros very cool! I like the core idea of investing in improving the community, and having a creative plan to make that happen. The XP reward makes sense in your context - what might work well in its place for milestone leveling game? Maybe some kind of thematically appropriate boon with a (minor) mechanical benefit? Eg Tizemt’s experiences organizing the council might give them a bonus to charisma checks for similar kinds of political consensus-building situations.

@scipio202 That's a good question! I don't normally think in milestone game terms, so this would probably require some further thought/experience with that frame...but I might provide benefits depending on how far the characters have advanced a given track. Because they've pushed up legitimacy 3 points total, they get a +3 (or scaled) bonus to checks relating to that concept.

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