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Maybe it was just how it was explained to me, but, man, the seems like a lot of complexity for not much upside.

I'm finding in this time of my life where I'm trying a ton of alternatives, I like the ones the best that are simple and opinionatedly different.

But systems that try to match D&D's complexity, often older games, leave me cold.

@apontious Shadowrun has a great setting and awful rules. Luckily, there are plenty of hacks of other systems to get the good parts without the bad.

@dbendit Loooool the campaign I tried (and bailed on) was using the Shadowrun rules for an entirely homebrew campaign, none of the setting at all.

@apontious @dbendit Noooo, why?

I run a Shadowrun campaign using Savage Worlds (and the Sprawlrunners splatbook) and it's great, I'm not a teenager I can't deal with the actual rules anymore.

@katre Soooo....you like Savage Worlds? What do you like about it?

@apontious I do like it! It's not as combat-focused as D&D, it's got more tactical depth than Fate, and it's a lot easier to learn than SR, so it's at kind of a sweet spot.

Also it's pretty easy to stay up random NPCs ("this guy's pretty lame, he's got d4s for everything, this lady's a serious threat, she's got d10s for a few things and d8s for everything else). Since my GM style is "seat of the pants sandbox", that's really useful for me.

Andrew Pontious

@katre Yeah, I really love but the minion rules are a horrorshow if you're trying to do it by hand, and rpgsessions.com which does have support for it, doesn't do maps…

www.rpgsessions.comRPG Sessions