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Andrew Pontious

Gonna be playing some tonight. Trouble with looking up that hashtag on here is that most of the posts are in German. 😂

Ooh, I like the idea of "Consequences" in .

So many times in D&D, you roll Investigation or Perception and fail, and the adventure grinds to a halt because you actually really needed that information.

Vaesen says, GM can give you that information even on a failed roll, but there will be, you guessed it….consequences.

I'm going to use that even when I'm not playing Vaesen.

@apontious I've always felt that a badly fumbled Perception/Investigation roll should feed false information to the player, or the GM should tell the player to make something up and roleplay belief in it, e.g. "finding out" that garlic repels vampires and wearing garlic-string necklaces in a world where vampires don't care.

@apontious Conditions in #Vaesen are pretty serious - you lose a die on all physical/mental rolls depending on the pushed skill until it's healed. I find that my players tend not to want to push rolls unless it's really serious stuff and/or they know they can recover quickly.

@apontious In general I give some basic but maybe cryptic information regardless of the roll when investigating something, and a success gives clearer details.