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Oh, and one more note: I thought this was the year I first ran the same published module for two different groups of people…

…but no, I actually wound up doing that for my two D&D campaigns in a previous year.

It was fun when I did it then, and it’s been fun when I did it recently!

Next year will be the first year I run the same homebrew adventure for two different groups, though!

I have in fact now run, or am in the process of running, 7 adventures twice:

2020
- Isle of the Abbey
- Kill Tiamat (homebrew)
2023
- Silver of the Sea
- Operation FULMINATE
2024
- Rude Awakening
- Circle of Uncut Diamonds (homebrew)
- Escape from Castle Heterodyne! (homebrew)

Andrew Pontious

I've now run a single adventure, called "Well, Actually!" *three* times, in three different systems: , , and

Basic plot was the same, but the monsters and the fighting were often quite different, thanks to the system.

Hmm, I'm now thinking of running “Well, Actually!" in a *fourth* system, .

And use their ICRPG VTT! icvtt.net/vtt/join

icvtt.netICVTT: JOIN as GM

@apontious This sounds cool! Which one was your favourite and why? And how was the prep for each one?

@wizard I didn't really prep enough for *any* of them. 😂

I definitely didn't know well enough to be comfortable, but I stumbled through it. was a little better, and had the best prep, in part because it's just so simple.

I didn't have battlemaps for , but made them for the other two when it was clear the player preferred knowing where they were tactically.

I suppose I liked the game the best, because the players did unexpected things!