Oh, and one more #TTRPG note: I thought this was the year I first ran the same published module for two different groups of people…
…but no, I actually wound up doing that for my two D&D campaigns in a previous year.
It was fun when I did it then, and it’s been fun when I did it recently!
Next year will be the first year I run the same homebrew adventure for two different groups, though!
I have in fact now run, or am in the process of running, 7 #TTRPG adventures twice:
2020
- Isle of the Abbey #DnD5e
- Kill Tiamat (homebrew) #DnD5e
2023
- Silver of the Sea #Vaesen
- Operation FULMINATE #DeltaGreen
2024
- Rude Awakening #CohorsCthulhu #2d20
- Circle of Uncut Diamonds (homebrew) #CandelaObscura
- Escape from Castle Heterodyne! (homebrew) #Daggerheart
I've now run a single #TTRPG adventure, called "Well, Actually!" *three* times, in three different systems: #Daggerheart, #Dragonbane, and #Cairn
Basic plot was the same, but the monsters and the fighting were often quite different, thanks to the system.
Hmm, I'm now thinking of running “Well, Actually!" in a *fourth* system, #ICRPG.
And use their ICRPG VTT! https://icvtt.net/vtt/join
@apontious Sounds very interesting and fun!
@apontious This sounds cool! Which one was your favourite and why? And how was the prep for each one?
@wizard I didn't really prep enough for *any* of them.
I definitely didn't know #Daggerheart well enough to be comfortable, but I stumbled through it. #Dragonbane was a little better, and #Cairn had the best prep, in part because it's just so simple.
I didn't have battlemaps for #Daggerheart, but made them for the other two when it was clear the player preferred knowing where they were tactically.
I suppose I liked the #Cairn game the best, because the players did unexpected things!