Random TTRPG design noodle: everyone's got several "styles" (e.g. Fate Approaches, such as Flashy, Forceful). You fill in an area of the game (e.g. Guns, Hacking, Vehicles, Social) into each of the styles, and when you do that activity in that style, you're better than average.

The game runner's goal is to make a diversity of styles compelling during play, and rules should provide guidance and tools to do so.

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If you want to get into customized equipment, you can say that signature items have their own selection of styles and attributes. The attributes are common across types (e.g. guns have Accuracy, Impact, Armor Penetration, etc.)

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