More system noodling. At intervals in combat (eg after all PCs have acted once), the game runner picks a random vibe for the next several actions, eg Desperation, Suddenly Lethal, Reversal of Fortunes, and things play out accordingly

@astralfrontier Kinda related to that, I like Index Card RPG mechanic of having a countdown out in the open to players that something bad will happen in x turns or rounds.

@astralfrontier Swords Without Master does something kind of similar, where every round you ask a player how they do something and then they roll to determine the tone of their answer (by default the tones are Jovial and Glum, but they can vary considerably).

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