@astralfrontier Swords Without Master does something kind of similar, where every round you ask a player how they do something and then they roll to determine the tone of their answer (by default the tones are Jovial and Glum, but they can vary considerably).
@astralfrontier Kinda related to that, I like Index Card RPG mechanic of having a countdown out in the open to players that something bad will happen in x turns or rounds.