@mood I mean, I'm mostly interested in being able to generate whatever it is I want programmatically. I don't have a blog, don't care about SEO for my projects, etc. but I also appreciate tools that can serve many peoples' wants. "Blog SEO" is a popular workflow, but so are responsive images, and I'm not sure what philosophical objection you'd have to those. In any case, I like having tools do what they're good at, and people do what they're good at. That's what's important to me

@mood I'm confused by that b/c when I pack a JS bundle, it includes all 3rd party deps, does tree shaking (to remove unused code), & minifies/gzips the final product. If you're just putting script tags to a CDN hosted library, sure, but what JS do you think I don't have control over?

@mood it works fine if done correctly, but as a blog scales up, "doing it correctly" can get more difficult. Manually copy and paste meta tags, OG and Twitter preview tags, edit the contents, make sure you didn't forget to change a tag, minify your images & CSS... oooor, write keywords & a description once, and let a computer do what computers are good at, which is all this stuff.

That's what "affordances" means there. Doing it predictably every time.

pride month info for cis-het people / conversion therapy 

To help put things in perspective, imagine you are a teen in a liberal city suburb. One night a paramilitary group comes into your home and kidnaps you while your parents are standing by saying "it's for your own good". You are flown across the country to a conversion therapy concentration camp in a state where it is allowed.

This has happened to at least two people I personally know in the past 10 years.

More system noodling. At intervals in combat (eg after all PCs have acted once), the game runner picks a random vibe for the next several actions, eg Desperation, Suddenly Lethal, Reversal of Fortunes, and things play out accordingly

Does anyone know of an actual play stream (or VoD) of Light, Nova, or some other Lumen-based TTRPG?

If you want to get into customized equipment, you can say that signature items have their own selection of styles and attributes. The attributes are common across types (e.g. guns have Accuracy, Impact, Armor Penetration, etc.)

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Random TTRPG design noodle: everyone's got several "styles" (e.g. Fate Approaches, such as Flashy, Forceful). You fill in an area of the game (e.g. Guns, Hacking, Vehicles, Social) into each of the styles, and when you do that activity in that style, you're better than average.

The game runner's goal is to make a diversity of styles compelling during play, and rules should provide guidance and tools to do so.

Put up a little primer about narrative gaming terms. Please don't judge me, these are my definitions.

When PCs in a visit the lair of crime queen Madame Mist, they always drink tea at the end of their interview. Until then they have one objective: ask for a favor compelling enough that she doesn’t poison the tea. If they walk out alive, her answer is yes

New head canon: diviners are the conspiracy theorists of fantasy worlds and the gods all emerged because they KEPT ASKING Fate, "who is doing this to us?" and Fate threw up its hands and was like "welp I guess there's a powerful cabal of invisible beings now"

A preview/back-cover/something for a game I've meant to do (in some form) for awhile, and have actually started on.

Ok my problem with Solarpunk, primarily as a visual style and imagining of the future, is that everything it depicts appears to be built new. It fails to depict recycling and reuse, as if an ecologically sustainable future is going to be delivered by tech corps or something?

While working on Furnace, the card-DB app for , I realized I had two apps talking to a db, with attendant migration issues & such. Then I realized Plough - the game server - can just call an API endpoint on Furnace. Suddenly my problems are gone. I'm hoping to have a live card editor done by end of week

i went into a fugue state and wrote a lasers & feelings hack for the thing & another thing jam! soul & survival is a dark fantasy based on the general Vibe of dark souls and bloodborne, as interpreted by someone who's played neither. it's 90% vibes by volume and it's pwyw on itch!

questions today:

Technology is going to have a very defining quality on your world. Defining your tech level, possibly more than any other decision, will color your worldbuilding, whether it’s Stone Age or sci-fi. Though, nowhere is it written that tech progressed at an identical rate to earth tech, and several franchises have had fun with playing a little fast and loose with technology.

What invention in your world is a bit anachronistic for your world’s technology level?

@VestigialLung a further detail: because drive speed depends on your STL velocity, rockets are still needed, and ships slingshot around stars and the like to gain speed. As a result, plotting a course to a familiar destination might take you to unfamiliar systems, where you might experience engine trouble or other complications

@VestigialLung yep, and an easy way to either restrict troublesome tech, or introduce a new breakthrough. Ships use capacitors to drive thirsty FTL engines, then recharge at solar collector stations near big stars, or swap empty capacitors for full ones at friendly planets

@VestigialLung "Song of Eden" asserted that past a certain point, the math in a given field of hard science was beyond human capacity to understand, so limited-AI "oracles" do science. The result is the requantization drive that allows FTL travel, but no advanced force fields, gravity control, or similar expected spinoffs

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