Oh and sorry I've been gone, I've been focusing on my masto main, shoutout to @audiodude
Here's a question for DMs: how can you lead your characters to a location, or even more likely, let them discover a location, that is clearly too high level for them to encounter at the moment?
Like how do you signal to them that they "probably shouldn't try to get inside" without literal impassable walls (considering it) or even worse, having them fight some of the baddies inside and getting murdered?
Here's a random idea that worked pretty well for my group. They were interested in some random demon and didn't know if they would be able to take it down in a fight. Rather than logjam it into the story, I instead gave them a "dream sequence" where they could fight the demon with no consequences.
I joked that "if you die in the dream, you die in real life", but that clearly wasn't the actual case. It was a fun diversion on a night where we didn't get much play in otherwise anyways.
So here's something I've been very, very bad at self-promoting: http://fractive.io/
Fractive is my open-source tool for writing hypertext games using Markdown!
It's a little bit like Twine, but for people who'd rather just write straight-ahead instead of fussing with the node graph.
Hello dice.camp, I am in desperate need of help with my campaign! We're playing in 2 hours and I didn't have time this week to prepare anything.
One idea I have is that the characters could get involved in the local Brawling Rink. They've expressed interest in that direction before. Maybe a side plot involving shady gambling?
I definitely don't have the next big temple/dungeon ready, and wouldn't do it justice if I brought it out tonight, so I'm going to have to railroad away from it somehow
DMing 5th ed, loving it, not sure I know what I'm doing but I think that's okay.
A Mastodon instance for tabletop gamers.