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Okay folks; we are now on v2.9.0. Your previous view will remain for existing users (the advanced view). If you want to try the new single column mode, disable the Advanced View in your profile settings.

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Hey, just a reminder that on Thoughty I'm doing the Friday Hi-Day to recognize people in games! Have a friend running a KS, releasing a game, or just being an awesome roleplayer? Put their name in (w/permission) & I'll recognize them Friday!
forms.gle/uPzo5pQgFujcGxWY8
So far we have no entries, and I'd love to just have a few! <3 This is open until the end of July, and I'll be doing weekly recognition if I get submissions.

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My partner Thomas Novosel has and related materials (including a game I wrote in Monster Butts 2) here at his site: thomasnovosel.bigcartel.com/ They're super amazing! Check them out and share!

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I'm running a 20% off sale on all Parenthesis Press titles at DriveThruRPG and itch.io, starting midnight June 12. Grab some stuff!

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In light of a question I posed:

dragonsfoot.org/forums/viewtop

…and with the help and encouragement of the OSRIC community, I am happy to announce the opening of the OSRIC wiki.

osricwiki.presgas.name/doku.ph

There is still some work that needs to be done, but the actual reference data is all there for your gaming usage. The editors of the wiki also hope to add some other goodies. Stay tuned!

#rpg #osr #osric #dnd #ttrpg

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FYI, the next version of Mastodon has a single column layout by default. You can enable the “advanced” view in your preferences. It’s coming soon.

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Playing @HannDull@twitter.com's Sketchbook Diary with the kiddo.

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Here's something I want to do on itch, and that I think you should do. In fact, I think it's ideal for you as a game maker. The platform is structured to support video game style iterative software development.
---
RT @GraypawnTweets@twitter.com
When that kind of Game Design Yearning is agitated by seeing images of success on the internet, i try to remember that it's not a race, it's a quest. I'm not making games to join the In Cro…
twitter.com/GraypawnTweets/sta

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There are characters hiding in the novels we read. They are ones the authors didn’t believe in, or were scared of somehow, and they are hiding for this reason. But I Know How To Free Them .
No minimum price. Get it here:
paulczege.itch.io/i-know-how-t

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... and if the description of the k-means algorithm sounds just a tad too abstract & boring for you, I've written a blog-post on how I used it to write a library that generates beautiful color palettes.

Worth reading if I may say so myself 😆

fribbledom.com/posts/an-algori

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But RPG gamers would never approach an RPG text like this. There's no context for it. An RPG text is supposed to aspire to clarity. Any oblique or intuition-defying elements are reckoned and tolerated as unintended creative or communicative failings.

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“Dissecting the frog: Team Tsathogga in retrospect. My long-running B/X D&D campaign ended this week, after three years, 70-odd sessions, and about 200 hours of actual play.”
udan-adan.blogspot.com/2019/05
Interesting retro. I might have to write something like that for my two 50+ sessions campaigns.

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.@temporalhiccup@twitter.com's not-a-game The Mermaid Spell is great. It's a invocation of strength. It would be an outstanding audio file. Check it out:
temporalhiccup.itch.io/the-mer
Recommended for @dreamaskew@twitter.com, @JenKatWrites@twitter.com, and @NightSkyGames@twitter.com.

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In case you missed it over the weekend, I apparently also design and publish not-a-games:

♲ @PaulCzege@twitter.com: 50 single-sided cards. You're the young Prince of Duvenna. You'll be King when the Royal Council decides you're ready. Maybe soon. Created for the #NotAGameJam Game Jam. No rules text, because it's not a game, but I think you'll figure it out. paulczege.itch.io/the-game-of-…

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Nice blog post on drawing dungeon maps on patterned paper (instead of square paper).
dragons.ie/make-your-dungeon-m
“Even if the map doesn’t make much practical sense, its organic appearance makes it feel more real to the players”

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@lskh Things I didn't like were the patterns overlapping facial features, or patterns stretching past the limit of their face, the circle around the one type of nose, and the general variety of the shoulders. I worked on them a bit and I think they look better now, but I had to drop the patterns.
campaignwiki.org/face/gallery/
@awinter

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A Mastodon instance for tabletop gamers.