Day 29 #RPGaDay2023 Most memorable ENCOUNTER
Thankfully far too many memories, but inspired by https://thewatchhouserpg.blogspot.com/2023/08/rpgaday2023-29-most-memorable-encounter.html I shall go with this answer that also addresses the prompt. :)
I ran a game in 97 that was about normal people in modern day. The PCs just had vague character descriptions instead of detailed stats (see Day 26). This campaign was created after a collection of wonderful player discussions; they wanted something initially mundane, then strange things to start.
1/4
When we started, each PC had an extensive prelude followed by the first group reunion, old friends at high school. The next day a 24 hour eclipse starts (sort of Dark Day from #Palladium #Nightbane), 80% of humans disappeared (a bit like The Quiet Earth (1985)). The next few days, some of the remaining people became quite violent; the PCs had to survive gangs and Escape from New York. A big part of the initial sessions was coming to terms with the violence, and how far the PCs were willing 2/4
to go, plus the weird mystery of it all. The PCs have an urge to head west, a siren’s call to a place they knew would be a ‘Sanctuary’. As they travelled west the PCs start to develop Psi powers (#AeonTrinity), the further west, the bigger their power (idea from Monster Island - PBM). The campaign was great. Although we planned to run a 2nd campaign, two players moved away, the remaining players voted for other games. 3/4
A shame, since the game was really a #MagetheAscension campaign, the bigger mystery was about what rituals and errors had led to this global mess, and maybe how to undo it. :)
I've thought about a new version using #TrinityContinuum