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Day 29 Most memorable ENCOUNTER
Thankfully far too many memories, but inspired by thewatchhouserpg.blogspot.com/ I shall go with this answer that also addresses the prompt. :)
I ran a game in 97 that was about normal people in modern day. The PCs just had vague character descriptions instead of detailed stats (see Day 26). This campaign was created after a collection of wonderful player discussions; they wanted something initially mundane, then strange things to start.
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thewatchhouserpg.blogspot.comRPGaDay2023 29) Most memorable ENCOUNTER# RPGaDay2023 29) Most memorable ENCOUNTER 2014 answers, negative and positive . Captain Rugged is a much loved strange anecdote, with the p...
Batjutsu

When we started, each PC had an extensive prelude followed by the first group reunion, old friends at high school. The next day a 24 hour eclipse starts (sort of Dark Day from ), 80% of humans disappeared (a bit like The Quiet Earth (1985)). The next few days, some of the remaining people became quite violent; the PCs had to survive gangs and Escape from New York. A big part of the initial sessions was coming to terms with the violence, and how far the PCs were willing 2/4

to go, plus the weird mystery of it all. The PCs have an urge to head west, a siren’s call to a place they knew would be a ‘Sanctuary’. As they travelled west the PCs start to develop Psi powers (), the further west, the bigger their power (idea from Monster Island - PBM). The campaign was great. Although we planned to run a 2nd campaign, two players moved away, the remaining players voted for other games. 3/4

A shame, since the game was really a campaign, the bigger mystery was about what rituals and errors had led to this global mess, and maybe how to undo it. :)
I've thought about a new version using