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Elder goblin

I think I want to try something quite different for my next and I'm trying to decide between the Cypher system and the Fate system. Anyone have opinions about those?

I suppose there's always Savage Worlds, GURPS, and Dungeon World as well, but for reasons I can't quite articulate, I've felt less *drawn* to those..

@beardedgoblin enjoy Fate, but found it works best when everyone is in sort of GM mindset. Cypher from the GM side is awesome, but my players felt it was a little resource management heavy, but enjoyed it.

@beardedgoblin Fate is amazing. I ran a game for two years before I moved to 5e. I also taught a two week writing workshop for kids using Fate Accelerated. Highly recommend the system.

@beardedgoblin Author nonwithstanding, FATE is still one of the best systems I know and the only one to do shared narrative properly. As long as you don't try to shoehorn it into detective work, superheroes, or horror or otherwise misery tourism and are not afraid of players with authorial agency, you can't go wrong with FATE

Cypher wanted to be the "anti dnd," yet ended up as exactly another dnd (he who fights monsters and all that), so if you're looking for something different, this isn't it

@beardedgoblin I don't know anything about Cypher, but I just this afternoon wrapped the final session of a fate game I've been playing in for the last several years and I really like it. I haven't found another system that's as focused on providing just the right amount of connective tissue to enable a group of people to tell a collaborative story without bogging down in mechanics. Not that I dislike crunchy systems, but fate is the best I've seen at doing the opposite of that

@beardedgoblin the thing that struck me the most, which you could do with another system but the fact that it's an explicit part of it illustrates the overall focus, is the session zero where the whole group collaboratively builds the setting, coming up with organizations, npcs, and plot hooks. Obviously it's up to the gm how those get woven in but it provides depth and gets the players invested in the whole story, not just their own individual character.

@beardedgoblin I don't know anything about FATE, but Cypher System is really easy to get into.

@beardedgoblin I like them both. With FATE, you really need "high action" or "high octane" kinds of settings/scenarios. Talky kind of games don't work as well. Cypher handles all of them roughly equally in my experience. It's not the perfect system for every genre, but you CAN play basically anything with it to one degree or another.

If I have to pick, I'd choose Cypher, but only based on experience with the system.

@beardedgoblin
I have read a bit of both and I believe fatecore is pretty malleable for most settings. More so than Cypher imho

@beardedgoblin
What are you looking for in a system exactly? What makes you interested? Quick character Gen, depth of character customization (if so how deep?) Or simply rules lite OSR system?

@vladimito great question. I suppose that's what I'm kind of digging for.
I've played a lot of D&D and a lot of OSR, and I think I'm ready for something that just feels very different. I'm getting bored of classic dungeon crawls and very combat centric stories / games.
I'm interested in playing something that can center around conflict that isn't just violence but has tension in different ways that's also supported through the games mechanics, so that it encourages players to do the same.

Ranting and TTRPG overexplaining

Ranting and TTRPG overexplaining

re: Ranting and TTRPG overexplaining