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Jeremy Puckett

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Currently, I'm trying to build a tabletop games and learning program for the university I'm working for. The library wants to offer games as a pedagogy and experiential learning tool--and I get to lead the way on it! I have a (small) budget, but I'm also trying to get game companies to donate materials--starter kits, books, board games, card games, whatever. If you have something you'd like to donate or know someone who would, please DM me or boost so others can see!

Nº30: Never give up. Work at it every day. To be a writer, you have to *write*. You don't have to produce something constantly, but you should always be doing *something* to improve your craft, even if that's just gaining life experience and thinking. And most important: be kind.

Nº29: I don't belong to just one community. I'm a writer, a librarian, a designer, a member of the human race. If I had to pick which ones I belong to the most, I'd say, the social justice movement, the fandom, and the design community.

Nº28: I don't read a lot of interviews, so I really can't think of one off the top of my head. Sorry I don't have a clever or insightful answer for today!

Nº27: There are so many good ones out there. I could mention TK Nyarlathotep or Deanna Gilbert or @Epidiah or @boymonster among many, many others. What about Tim Bannock and Monica Valentinelli and Fred Hicks? I can't pick just one! And anyone I missed, I'm sorry!

Nº26: I used to run a blog but I let it lapse when I started my professional career. I figure I'll start documenting again when I start my Patreon. I'm looking to start up a podcast soonish. As far as things I follow, I'm currently listening to the Sponsored by Nobody podcast.

Nº25: Being your own biggest fan and your own worst critic. Having a dozen good ideas and only time to work on 0.75 of them at once. Giving your job as "writer" or "designer" even though you put in most of your hours at your "day job."

Nº24: I'm still incredibly proud to have been the first person granted a third-party license to publish material for Cortex Plus, but then I'm proud of all I've done since starting my imprint. It's been tough but rewarding. I hope that bigger and better things lie in store!

Nº23: Can I just keep saying @boymonster? Also, a huge shoutout to Pinnacle Entertainment Group, and especially Jodi Black, who was so gracious when I approached them about a license. Same with Monica Valentinelli, who was amazing to work with through Margaret Weis Productions.

Nº22: I keep a bunch of Google Docs with ideas and notes, then struggle to name them so that I can keep track of what's in each one. I also have bunches of Word documents with half-written games and adventures that I sometimes open up to see if I've got anything for them.

Nº21: In a perfect world, anything I wrote would get three rounds of playtesting and response before publication. In the real world that I live in, I almost always have to make do with one of my friends glancing over it to say if anything's broken right before it goes to print.

Nº20: I wouldn't be able to survive without Microsoft Word, Adobe Acrobat Pro, and Adobe Photoshop. I keep telling myself I'm going to learn InDesign one of these days, but I still haven't gotten around to it. Thankfully, none of my layout is hard to do without it.

Nº19: , without question. I'm writing and designing for Cortex primarily these days. is a close second.

Nº18: Exalted is a big inspiration for non-traditional epic fantasy. I've been reading a lot of Marissa Meyer and Brandon Sanderson lately, so I think they've been influencing me. Listening to a lot of Janelle Monae and Metric. Honestly, I'm kind of a sponge.

Nº17: The constructive kind. I prefer for people to not say "This doesn't work," and instead say, "Here's how this *could* work." If you have a critique, have a fix in mind.

Nº16: Only in the sense that I tend to share my work before a final release and take public critique on it. Otherwise, I tend to work alone.

Nº15: In private. I work best when I don't have any distractions and can just listen to my music without bothering anyone else. There is a public aspect to my work, in that I tend to release a fair number of previews and "beta" versions before doing a full release.

Nº14: Get my Patreon started. Start putting out more than two things a year. Get the Heroes of Terra Kickstarter launched. Make enough money from writing to do it full time. Though I really might as well wish for a pony while I'm at it. XD

Nº13: @boymonster is someone who inspires me, without and whom I probably never would have had the motivation to start my own imprint. I'm generally influenced by authors like Stephen King, Brandon Sanderson, and Diane Duane. Alice in Wonderland hit me at a formative age too.

Nº12: I publish through DriveThruRPG mostly, though I do a fair bit of fanwork that I really need to create a central clearinghouse for. Pretty soon, I'll be starting a Patreon, and hopefully I'll be able to meet enough goals on that to create a dedicated website.

Nº11: Socially conscious, feminist, LGTB+ friendly, sex-positive, self-deprecating, and self-aware humor. There was an author a while back that said "Being an asshole gets more sales," or words to that effect. My brand is an effort to prove that wrong each and every day.

More directly, my brand is Blackwing Productions, an imprint on DTRPG that makes Savage Worlds and Cortex stuff. My logo is a black circle with black wing outlines.