How creative folks believe success works: Someone arrives with a large check with a large figure on it. Balloons drop from the ceiling. A limo drives up to whisk you away to some award ceremony.

How creative folks realize they've had success: They get an angry email from someone berating them for not writing like their earlier stuff and accusing them of selling out.

(at least this is how I picture it.)

"Tables are the gaffer's tape of wargame design: they can fix almost anything. Was a general rip-roaringly drunk on the day of the battle? Throw a table at it. A nest of snipers? Get them a table. Samurai in single combat, cavalry counter-charge, the results of a parliamentary election shifting military strategy? Table, table, table." --

Imperial Struggle. Spiritual sequel to Twilight Struggle, about 18th century conflicts between Britain and France. Difficult rulebook, but clever design -- much more difficult to read the game state for me than Twilight Struggle though.

All JavaScript online examples are required by law to have at least two typos and one external dependency that points to a 404 page.

Some really great advice from Merlin Mann about setting expectations and boundaries not only when working from home but when communicating with anyone in your life:

#inboxzero #productivity

Welp. Here we go again. 🙂

Thank you @sage for getting it set up (and keeping it going).

I thing a periodic housecleaning is good for the soul, even if it is initially a frustration.

Anyone here can help me with a list of words/descriptions related to mental health, to physical disabilities, and to LGBT folks?

It's for a game. I want to make sure I use terminology that is correct and not offensive.

I'm willing to pay for the gig, although I guess it shouldn't really be a lot of work?

Any help or pointers appreciated, including boosts.

While there's some attention here, this is what I'm working on: a free and open-source dice roller / virtual tabletop called Togetherness Table!

Working on a metroidvania-ish exploration-driven game, trying for primarily puzzles instead of enemies / platforming.

Art is not my strong point, using as a stopgap for now.

Welcome to the new!

The old instance broke, and the monitoring broke, so we didn't find out it was down until the last known-good version was outside our backup window.

Since our tech support is basically me messing around, it was unlikely we could recover.

So I've taken the opportunity to do this right and pay someone ( to handle all the technical side of things. Unfortunately that means we lost our history, but hopefully paying should mean we never have to do this again

A Mastodon server for RPG folks and associated nerdery. This is a new instance under the same name, please re-create your account!