Boardgamegeek data analysis
This might be of interest to @blinks and other boardgamers.
It's a neat breakdown of complexity and ratings on boardgamegeek.
The raw data and code are available.
Somebody put every board game name on BoardGameGeek into a neural network and generated game names.
I WANT TO PLAY ALL OF THESE.
Pirates of Gettysburg
Doctor Who: The American Revolution
Chaos & Canada
Santa Commander: The Card Game
Race to the Reich
Chronicles of Checkers
Don't Pet Your Car!
Star Wars: Elves of the Ancient War 1945-1965
Battle for Catan
Dungeon Continental Baseball
A strategic map for my Napoleonic Wars game, inspired by Mark Herman's Pericles (though I don't have the pre-resolution card play that game does).
It's a variation on a card-driven game, with ops and events and stuff. However, many of the cards will have something like a tactical map instead of an event.
Each map has a marked space for the defender (who remains on the strategic map) and lots of potential places for attacking pieces to go.
"Welcome to Magic School. Here is your schedule."
"This is just 'Ethics' and 'Human rights' and things like that."
"Correct, that's the first year curriculum."
"Do we have to learn all this?"
"Of course! What do you think this is, software engineering?"
#MicroFiction #TootFic #SmallStories
I'm redesigning the game board for Roar of Alliance (my ww2 tank game) again. This time, I'm making it easier to prototype and removing rules text. My previous versions had a lot of instruction and reminder text on the board, which made learning and playing easy, but rarely got referenced after the 2nd session. By removing the blocks of text, I've made the actual useful parts of the board easier to understand by giving them room to breathe. Looking forward to doing more testing!
To the Tumblr refugees: welcome!
Having been on the Internet for over thirty years, I have one piece of advice for creative folks working online:
Control Your Platform.
Don't build a business around Facebook, Tumbler, G+, Geocities, MySpace, AltaVista, or any of these other third parties that claim to offer quick and easy results.
They all go away. Every one of them.
Build your own site. Use third parties to steer people to your site.
Third parties are the devil--useful devils, but devils.
Holy crud, Turn only has one more stretch goal to go! We're at nearly 200% of the goal as we enter the final 24 hours!
oh my gosh, I just encountered a delightful-looking tabletop game of shapeshifters in small towns. slice-of-life RPG stories
The main thing for a module is to go to pg. 124 of the TB main book. Answer those eight questions.
The dungeon is: (pick one) immediate, delayed or dormant threat – to the surrounding area
Second, we are going to break the map down into 3-4 areas plus one rest area.
Our first area contains Rooms 1, 2, 4, 17 and the long hallway off of 1. The rest room is 18.
Five or So Questions on Nahual
Once again I'd like to invite everyone to use the tag #diceblog to help aggregate gaming blogs through this service! Let's cohere!
Would anyone be interested in helping beta-read my novel?
It's a queer-friendly sci-fi book, set on solarpunk future world. A young scientist invents cool stuff, makes friends, has adventures, and overcomes trauma to help his planet deal with a political crisis.
If you're interested DM me. Boosting this is welcome. Thx!
Turn is a slice-of-life supernatural roleplaying game about shapeshifters in small towns, who seek balance between their beast & human identity & find community with other shifters and mundanes alike. We're funded but pursuing stretch goals! Check it out: https://www.kickstarter.com/projects/briecs/turn-a-tabletop-roleplaying-game
Ends November 30!
Musician, coder, gamer, he/him, and game designer.
Half of Another Question, the half you hadn't heard of.
A Mastodon instance for tabletop gamers.