Because Mastodon posts have a longer half-life for getting attention as well as a larger character limit, and because the threading here is *okay* but not a focus...
I suspect very strongly that the core way to pitch a thing you've made here (a game I wrote!) is actually to write a good, public, standalone pitch for it (with art/photo, link, and a hashtag or two) - and NOT to do "Self promo day" threads and other group hustle.
Which... I hope that's right.
A response to a DM's Academy Subreddit question about originality in gaming and an example concerning a dwarven mining company.
Dreaming of the Mastodon future, here’s a feature I’d love to see. The ability to Follow a specific post. Now and then I see someone ask a question or start a discussion, and I don’t have anything to add, but I’d like to see how it develops. And be notified when there are responses. And I’d also like to see _all_ the replies, not just the ones that happen to make it to my server.
This is a thing I do on Slack often, tag a post with “notify me of replies”.
I’ve recently read The Black Hack 2e and I am now reading Ironsworn in between other reads, and they are a couple of the best RPG rulebooks I’ve seen for learning the rules from combined with basic reference needs. Both are concise without being monotonous or soulless. Ironsworn also does a great job presenting a setting in a minimal but evocative way. Neither is perfect (what is perfect, after all), but they are definitely among my pool of rulebooks to read to learn how to do rulebooks well.
@tabletophotdish The Forge laid the ground for ttrpg commerce today. We were the first scene to sell our games direct when paypal was new, the first scene to sell our games as pdfs when pdfs were new, and the first scene to produce our games print on demand when pod was new.
The problems we tackled, everybody still tackles today. Our good ideas are conventional wisdom now, which is fine and good...
An idea that stuck with me from the philosophy-of-games book "Games: Agency as Art" is the notion that all art goes beyond the materials and includes a prescriptive frame. A painting isn't just canvas/pigments, it includes idea that you look at it from the front (if you look from the back or taste it without looking you may have engaged with the materials but not the artwork). To experience a game you need to engage the temporary local values (eg care about winning in a competitive game).
Is there a game or engine y'all would recommend to run impactful cinematic duels and swordy fight scenes? Level of crunch isn't terribly important, though preferably mid to low. I'm looking for dynamic fights where how you choose to attack or defend matters, though whether that is by choosing maneuvers or through some kind of narrative mechanism I'm not too particular.
I LOVE elegant game design, and about 15 years ago I wrote far too much about it on my old gaming blog. If I rewrote it now, it would be about 2500 words.
The big misconception about elegance in game design is that it = simplicity but it doesn’t. Inelegant simple games are boring and you can also have elegance in complexity. It’s about the cleanliness of the systems and getting them to work well together to create emergent effects and consequential gameplay out of proportion to the complexity.
When Torchbearer came out, I fell in love instantly. Playing before the rules were released off a character sheet. It captured the camping/spelunking/wilderness adventures that I hankered for.
Recently though, playing a municipal dungeon delver with @Judd has claimed the throne of nostalgia. I love our mix of union labor laws, communities rebuilding, and underground hazards. What I loved back then plus what I care about now.
Any games deeply satisfying a need of yours lately?
Link me at the portfolio of your favorite freelance black-and-white line artist.
My regular grimdark artist is overloaded and ill. My favorite cheerful-and-happy artist is overloaded and ill. I need yet another artist.
Specifically, I need someone who can design the tattoo for "US Orc Army, Fifth Battalion, 'Raging Reavers,'" circa the Spanish-American War.
Tattoo art has restrictions other art does not, so I need someone who understands the field.
#introduction Hey all! My name is Brian and I make #games specialising in accessibility through design. I'm currently making a game where you play as a rescue #dog and use scent tracking to save people. It's built around blind accessibility, and blind people play it at the same ability level as sighted.
I share experience and insights from working closely with the #blind community to further entertainment options for people with severely limiting disabilities. It's great that we have laws about building requirements for the #disabled, and other things like that but we have yet to bring the movement into the entertainment world.
How important is your chosen #media content to you? Imagine not being able to access it. That's what I'm working on.
@LeviKornelsen I like this. My thoughts have drifted more to this. More like an ever branching evolutionary tree, with lots of independent origination.
Hey I'm Marshall (he/him). My games are The Warren and Nanoworld but you may know me from Dungeon Starters or the 200 Word RPG Challenge. I love all kinds of games and I love helping folks make them.