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We're funded already! Thanks so much everyone, I'm so excited we get to make this outrageous game-on-an-album-cover a reality!

was tearing my hair out yesterday for HOURS trying to diagnose a programming bug last evening. i went to sleep, woke up, had a cup of coffee, looked at it for literally 5 minutes, and fixed it immediately

if youre a newbie programmer, the best advice i can give you is just... go the fuck to sleep honestly

Making sure my war game is anti-fascist Show more

Making sure my war game is anti-fascist Show more

Making sure my war game is anti-fascist Show more

Also, dear game developers Show more

Somebody should do a study to determine if the productivity gained by a team using git to collaborate exceeds the productivity lost in arguing over who is using git wrong.

Boardgamegeek data analysis

This might be of interest to @blinks and other boardgamers.

It's a neat breakdown of complexity and ratings on boardgamegeek.

The raw data and code are available.

This card is split by a river, defender on the North side.

When you engage, you get to pick the terrain card. The defender can respond with ops -- enough and they can refuse battle. Not quite enough, and they choose the attacker location. None, and the attacker chooses.

A strategic map for my Napoleonic Wars game, inspired by Mark Herman's Pericles (though I don't have the pre-resolution card play that game does).

It's a variation on a card-driven game, with ops and events and stuff. However, many of the cards will have something like a tactical map instead of an event.

Each map has a marked space for the defender (who remains on the strategic map) and lots of potential places for attacking pieces to go.

"Welcome to Magic School. Here is your schedule."
"Thanks! But..."
"This is just 'Ethics' and 'Human rights' and things like that."
"Correct, that's the first year curriculum."
"Do we have to learn all this?"
"Of course! What do you think this is, software engineering?"
#MicroFiction #TootFic #SmallStories

I'm redesigning the game board for Roar of Alliance (my ww2 tank game) again. This time, I'm making it easier to prototype and removing rules text. My previous versions had a lot of instruction and reminder text on the board, which made learning and playing easy, but rarely got referenced after the 2nd session. By removing the blocks of text, I've made the actual useful parts of the board easier to understand by giving them room to breathe. Looking forward to doing more testing!

To the Tumblr refugees: welcome!

Having been on the Internet for over thirty years, I have one piece of advice for creative folks working online:

Control Your Platform.

Don't build a business around Facebook, Tumbler, G+, Geocities, MySpace, AltaVista, or any of these other third parties that claim to offer quick and easy results.

They all go away. Every one of them.

Build your own site. Use third parties to steer people to your site.

Third parties are the devil--useful devils, but devils.

Holy crud, Turn only has one more stretch goal to go! We're at nearly 200% of the goal as we enter the final 24 hours!

It is unfortunate and irritating that most usefully systematic advice I see on “productivity” either fetishizes it as a goal unto itself or frameworks it as increasing your market value (use to employers) or social market value (use to outside corporations).

I added some heirloom apples, cookies, and D&D spells to the dataset of pies to see if the neural net would make some more medieval-sounding pies. It worked a little too well.

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A Mastodon instance for tabletop gamers.