game talk, on Turn 1/x Show more
on the subject of #games!
Turn is hitting a year in design and five years in development coming up (Started around January 2014). I keep poking at things.
I'm happy with the current status, but also keep attacking myself worried about flaws. I'm not ready to go to editing yet, and have to do a lot of instructional writing and "fluff" as well.
I can design games. Writing them is harder. >.<
I'm a designer and editor for RPGs, and I also write about games on briecs.com. I can do
- mechanics design
- setting design
- line editing
- developmental editing
- sensitivity reading/diversity consultation (mental health, physical disability - primarily invisible illnesses), queerness, nonbinary identity)
- basic theory analysis
- interviews on design & industry
- game text product reviews
PayPal.me/briecs (tip jar)
Just remember, folks: stuff is made by *people*. Their livelihood might depend on it. Leave reviews. Boost signals. Tell people when you like something (I forget this too). Even if you don't buy, help those who will to find the thing. It might change someone's life.
Hey, guess what? I got to feature as a guest author over on Thoughty, writing about complexity in game design! Check it out:
approachable theory: Complexity in Game Design - guest post by @JacobSKellogg
I'm actually gonna crawl out from beneath my cat now but fuck I'm tired. Also I like this selfie.
Brie in bed, covering their face partially with their arm.
Bragi, a buff colored kitten, sprawled out on my legs. (over my Legolas blanket)
Five or So Questions on The Sword and the Loves http://www.briecs.com/2018/04/five-or-so-questions-on-the-sword-and-the-loves.html
approchable theory: Coming Friday! http://www.briecs.com/2018/04/approachable-theory-coming-friday.html
coming soon to briecs.com! :)
(logo subject to change if John looks at it and cringes)
Description: three images of the approachable theory logo, with the text "approachable theory" and an image of two six-sided dice with one pip showing, with a curved line underneath it to make a smile. The dice are colored black with cyan for the pip and yellow with black for the pip. One image is within a black bordered white box, and another is just black & white.
last boost: it me!
Amazing how people who are self-described "brutally honest" never seem to give out brutal complements or be brutally vulnerable.
They can't just be like "Hey @KitRedgrave that skirt looks motherfucking fabulous on you and if you don't like it, tough shit." or "Jesus Christ I am dying of nerves right now at this interview. Just telling it like it is, bruh."
#aprilttrpgmaker 12 https://www.patreon.com/Meguey http://nightskygames.com , twitter @nightskygames, g+ Meguey Baker, east coast conventions, @DriveThruRPG, interviews with folks like @briecs and @gnomestew. Thank goodness for all these new-fangled things like computers, the internet, POD and PDFs!
Grad school status is that I'm randomly bursting into tears, losing time & being late regularly, having intense nightmares about dying before I graduate, losing faith in all of my colleagues & peers, making absolutely blazingly good papers, PowerPoints, & branding, & very tired.
Heads up, humans: between May 11, 2018 and May 27, 2018, I will be answering no emails, taking no makings, and scheduling no new projects.