RPG designers, in the next 10min, can you tell me why players can die in 1 of your games, with permission for me to quote you in a video?
Credit will be given for any quotes used!
"characters" can die
I mean, people can too
but oh fucksake. How can characters die in your roleplaying game you designed, please?
@briecs The game I'm designing is in the world of Pepper&Carrot (http://peppercarrot.com). One of the schools is "Zombiah", which has the ability to resurrect folks. The backstory is that Pepper's Godmothers were involved in a great war between all of the schools and their deaths brought about an imbalance in magic. They were brought back to restore balance in the magical world.
So there's the "we have a school that is devoted to restoring folks should they die".
@briecs But even with that the game that I'm designing is also not focused on combat and choices that would result in character death. I'm working with Fate Accelerated and I'm going to lean heavily on making characters wounded or "taken out" temporarily. So there will be consequences but nothing of the sort where a character dies.
Part of that is because I'm aiming this game at family / younger play, but also that death doesn't seem like a consequence that I want the players to experience.