The biggest challenges in getting people to play other RPGs seems to be "I don't want to learn another game". I am curious why not more is done to solve this. The old Star Wars Introductory game had two solo adventures, one for players and one for GMs, that taught the basics of the game. Yesterday I came across this campaign for that is teaching the game while playing the game. Any of you know of other products that are explicitly written like this?


I think most quickstarts fall short as they seem to assume a certain level of competency from the GM and explain the rules as rules and not through playing the game.

· · Web · 0 · 0 · 7
Sign in to participate in the conversation

A Mastodon server for RPG folks to hang out and talk. Not owned by a billionaire.