Pondering dice resolution systems. One system I really like uses d6 dice pools where I have to match dice faces together. Say I roll 5 dice and get 2,2,3,3,4. I would have 2 matches or "successes". Bigger matches, bigger types of successes. Broken Compass uses this but I was wondering if anyone knows other systems, maybe with an open license, who do similar things? #ttrpg
@chaosmeister 7th Sea 2nd edition counts "rises" in a dice pool roll, where a rise is any number of dice summing up to 10.
@chaosmeister my favorite is the CORE system that does a d6 pool where only the highest roll matters. It keeps things fast because you only need to find 1 number, and keeps the math and counting to a minimum (which I find is usually the issue I have with pool systems).
Not that I don't enjoy math. I just like my mechanics as fast as possible to get back to the narrative.
@chaosmeister interesting, I've never heard of FU but they do have similarities. CORE builds its pool from ability scores (3 Might, roll 3d6), but it also works off of a Yes/No And/But resolution. It doesn't come to the resolution the same way as FU, but it's still a cool coincidence!
@KiloGex Yea, there are many ways to do it. I really dig the FU method for quick hacking games, it's so easy to adapt. One of my players commented "It fixes Fate" and I tend to agree, it did for us.
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