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Someone I follow on Twitter posted this and I feel so bad for the place they are in, that sense of failure because something doesn’t take off or get attention.

I wish there were some way I could make people feel better about what they produce and how they contribute to the community, and that their work…all work…has value.

I have to remind myself sometimes that the silly stuff I do with my gaming projects has worth too, and I have to keep at it.

@chrismennell I wish we lived in a society that valued non-economic activities. This would both help all of us appreciate our achievements in terms beyond financial gain, and give many of us back the time to enjoy the creative work of others.

@chrismennell Yeah I can really empathise with that feeling. Sometimes stuff just doesn't find its audience, and it feels like you've wasted your time. These days I try to cultivate the attitude that I'm always going to be thinking about and writing this stuff anyway, I might as well publish it and if even one person gets a kick out of it, that's a bonus.

I just revise my expectations (and pursue less ambitious projects, usually). I'm mostly much happier these days.

@SimonCarryer this is it, exactly, and the whole reason I decided to launch a newsletter. Maybe it’s an anti-newsletter; it’s ideas I have, but I’m not promising I’m going to finish them and make them into professional content, because I’ve hurt myself emotionally and mentally in the past with that commitment. So I’m giving the ideas away for free for others to make stuff with. And I have no expectation anyone will do so, but it’s better for me than just holding onto the ideas internally.

@SimonCarryer @chrismennell thinking of getting into my first jam and this is exactly the kind of thing I needed to read. Thanks!

@chrismennell Some author (I do not recall who) said that the most important thing to survive as a newcomer is to write for one-self. Not to be published or get recognized or anything. Just for the joy of writing. To sell a book should just be a bonus, because otherwise it is hard to handle all the rejections and the devastation when a book just don’t take off for one reason or another.

I think that there is a hard truth in there.

@GoblinQuester absolutely, I 100% agree. I think game writing is interesting though in that, while I feel we should write for ourselves first, games often require others to play, so you’re associating an audience with the production. And it hurts so many creators who want to turn this into their full-time gig. It CAN be done; but for every @dysonlogos and Luka Rejec there are thousands who just don’t get noticed. But we have to persevere; nothing happens overnight.

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