Note: I'm not including D&D in this assessment because D&D is pretty much a family of games now ranging from the "old school" to 3E to various blends.

I think BRP and Fudge are the few systems that have aged well since their inception. I attribute that in part because of their flexibility and in part because they either started with, or eventually received, open versions so that folks could tinker with them.

Odd thought: you might be able to get away with mixing Basic Roleplaying Characters with Eclipse Phase characters.

5) Is it essentially D&D? If so then it gets chucked.

6) Does it try to use the number of faces on the die in some clever way (eg: your stats are a dX). Chucked. I really don't like that mechanic, save for Tri Stat.

7) Is it a licensed property that I like, and are the chances of it being reprinted vanishingly small? If so, keep.

8) Is there something that this game does remarkably well? Keep.

9) Is this by a publisher that i hope gets their shit together. Keep (Looking at you, Green Ronin)

Went through and deleted a bunch of PDFs off of my HDD that were of RPG systems and settings that I have no intention of playing or reading. Part of the criteria was the following:

1) Does it have a non-open license? If so then it's more likely to get chucked.

2) Was it released by someone who later turned out to be an asshat? If so then it gets chucked.

3) Is it a classic game? If so then there's a higher chance of it sticking around.

4) Is it by someone that I admire? If so then it stays.

I think that The Starlost would make an excellent RPG, in part because it already feels like a slightly-off laserdisc / FMV game

@olde_fortran @blinks It looks like Another Question's DNS needs some help. I'm not getting a resolution.

Ever wondered what might happen if @mwlucas ever wrote a RPG?

Ever wondered what @mwlucas would say about it thirty years later?

Wonder no more.


Really informative breakdown of how After the War, a kickstarted RPG, ended up with a budget shortfall despite an apparently successful campaign. And good on Jason for making sure everybody (but him, sadly) still got paid above market rate.

Starting to think that the only way to really understand OpenD6 is to have played it when it was Star Wars. Lots of the books seem to assume at least some "a priori knowledge" from one of the earlier D6 games, including the OpenD6 books that West End Games released.

Thinking this system is also an evolutionary dead-end (even though Mini Six and Mythic D6 are good versions of the system, but sadly Mythic D6 doesn't seem to be OGL.

I'm not sure why, but ever since I dumped GURPS from my mind I've been really understanding Basic Roleplaying and Fudge. Maybe I'm just more patient and eager to read through them, but I found myself re-reading Mythras "Classic Fantasy" and it finally clicked what they were doing to simulate D&D-style gameplay.

Pretty wild.

Ever have a system that you've gotten so invested in that you literally feel the need to get rid of it altogether so you can concentrate on other things?

Apparently that's me and GURPS. I finally just compressed all of my PDFs and moved them out so I can honestly feel like I'm not carting around that mental weight anymore.

If you'd like to highlight someone that you're helping, or if you yourself need some help and are OK with making that public please feel free to use #helpafediout to promote ways folks can help you.

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