Total respect to Evil Hat for being cautious about Kickstarter's recent union-busting efforts and their upcoming Kickstarter:

evilhat.com/home/a-word-about-

I hope RPG folks don't mind an in-world tour guide for the intro to a world because that's what's coming out of my fingers.

We flipped our creative roles on this one. The kiddo wrote me a script, and I did the art.

I know the way most folks design their RPG layouts is with InDesign but one of the goals with the Pepper&Carrot RPG is to keep it as open as possible. So I"m looking into LaTeX for Layout.

Lest you think me completely off my rocker, here's a RPG that uses LaTeX and has what I would consider professional layout:

tex.stackexchange.com/a/60259/

Yay! @blinks and @olde_fortran released a new Another Question podcast!

Boo! I think the enclosure isn't working properly for the latest episode as int's not showing in my podcatcher.

This week I'm going to work on the Pepper&Carrot RPG that has been laying dormant for way too long. Follow my progress here:

framagit.org/peppercarrot/deri

Beau Sheldon (@briecs) got a Metatopia scholarship but is having trouble getting the funds together to go. Please support them. They're doing amazing work in the RPG community helping marginalized and underrepresented creators.

PayPal.me/briecs,
cash.me/briecs, or
ko-fi.com/briecs

And like some machines cranking those levels up to their maximum slowed everything down

For me GURPS always felt like it was difficult to figure out the balance between rules-light and crunchy. It always felt like if you weren't using everything then you were somehow failing the system. Sure, there were optional rules, but it felt like turning the resolution down and lowering the quality of textures on a high-end video game: sure you could do that, but to get the best experience everything should be cranked up as high as it'll go.

Ever since I've given up on GURPS I've been re-reading Fudge. What an absolute treat. I know that Fate derives a lot of it's system from Fudge, but it's interesting to see how Fudge is fitting with my game design brain. I think it's a little complex in certain areas, but the beauty is that complexity can be stripped away if need be and re-added later if that wasn't the right call.

This is the first time in a long while where I feel OK with having a few D&D clones in my ebook collection.

πŸ“Œβ€‹
Hello! I'm Jacob and I publish tabletop games! I've got bestselling #DnD supplements, original #TTRPG work, and a WIP D&D campaign setting.

πŸŽ²β€‹D&D work: bit.ly/2UvOtNl
πŸ“β€‹RPGs: jacobskellogg.itch.io/
πŸŒŽβ€‹Nexus setting: worldanvil.com/w/nexus-jskello
πŸ’΅β€‹Patreon: patreon.com/jskellogg

Also I like people but I'm bad at initiating contact, so feel free to randomly @ me if you need something or want to chat or whatever.

Life is hard, but we've got each other. ❀️​

Dear Game Designers (especially Powered by the Apocalypse Designers)

Please put the name of your game on your playbooks / character sheets.

This may seem like needless branding but it'll help those of us who have a large directory of PDF files that have somehow separated your files from each other.

Even better: a filename convention like "your_awesome_game_....pdf" would be really helpful.

One thing that I adore is reading names of people that I recognize from online spaces in the credits of RPG books.

Had this happen in Fudge 10th anniversary.

Y'all did an awesome job with that book.

Anyone who says that GURPS is not dead should try selling it sometime.

I've put up all of my #gurps books up for trade on rpggeek:

rpggeek.com/collection/user/cr

Make me an offer on any of the "for trade" books.

#rpg #ttrpg

I've been re-reading through Fudge rules and I'm coming to realize that what I thought was a good system before is a great system. I like the way that it can scale rapidly from simulationist to rules-lite without really breaking any of its core rules.

It's also sparking my game designer brain. Love it when the neurons fire like that.

Show more
dice.camp

A Mastodon instance for tabletop gamers.