Reminder if anyone is interested in presenting at Penguicon 2021 that submissions are due on April 9th. Give your procrastinating proclivities a pause and please our programming parliament by posting your panels promptly: 2021.penguicon.org/present-or-

#penguicon2021 #penguicon #gaming #diy #maker #literature #fiction #convention

@PaulCzege Yeah, I caught the thread, but was more about noticing things that I found in myself.

I have a book list of books about game design that changed how I think about games. It's incomplete, and a work-in-progress (more will be added later).

decafbad.net/games/game-design

(Note: this list is my own personal list. I'm not trying to create a canonical list of game design books. Lord knows I've read a bunch of them.)

Decided to post one of my prototype contest submissions to itch.io in the hopes that it gets more attention there:

craigmaloney.itch.io/the-mothe

Nightmare scenario: finding out the covers for your book are reversed, and how one publisher fixed this without having to do a reprint of the whole book:

adamjury.com/2021/the-solo-sta

Check out event.taggsummit.org/ which is a convention about the therapeutic uses for games (presented by Geek Therapy and the Bodhanna Group. Beau Jagr Sheldon of Thoughty / Leading with Class is presenting two talks there: event.taggsummit.org/speakers/

(Not that I'm upset. I think it's awesome that they're putting together what feels like a great convention, but it just makes my trawling for folks to present just feel futile)

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Finding out that a proper gaming convention just announced today that they're on the same weekend as the event that you're organizing feels like you're just pissing in the wind and hoping no to get wet.

Still looking for gaming panels and events for Penguicon 2021.

It doesn't have to be anything formal, it just needs to exist. 😁

Learn more at 2021.penguicon.org/present-or-

(You can even suggest events that you aren't committed to present. Want to learn more about solo RPGs? What about gaming from different cultural perspectives? How about a history of board games? Whatever it is feel free to suggest and we'll try to make it happen.

#penguicon2021 #penguicon

(please share on other social media)

Things I didn't need to find out about: blank game boards, and blank hex cards.

I literally could build that hex exploring game that I've been thinking about.

If anyone knows the name of this game I'd love to know. It's starting to bug me that I don't know what it is.

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(And lest you think I'm joking on how forgettable this game was, I can't even find an entry for it on BoardGame Geek)

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This makes the deck useless for most games where the suit should be hidden information (unless you want to play Poker with friends that don't mind leaking that they have a flush, which... you do you.)

But A Quiet Year requires you to separate the cards by suit, so this deck is perfect for this game.

Wondering if there's other games that separate cards by suit because I'd like to have more than one reason to keep this deck around (other than sheer novelty and a reminder of a shit card game)

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Realized that A Quiet Year could use a strange deck of cards that I have.

This deck is for some forgotten Rummy-like game (apparently they were more worried about putting their (c) 1988 K-- (initials of the company) than the actual name of the game. If memory serves the rules were forgettable, and are long since lost to time.

The cards are a "standard" four color deck (Red, Black, Blue, Green) but the "twist" is that the suit color is on the back of the cards. (cont.)

Classical Music is a lot like Role Playing Games:

1) Many things are left up to the interpretation of the conductor and the players

2) They require the buy-in of the players

3) Any speaking part where it says "read this" sounds flat and boring unless read by Patrick Stewart.

4) Once published there can be several revisions to try to fix things. Sometimes they work

5) Most pieces take up several sessions over a span of time

6) Most of the players want to do away with the bard by the end

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