@gamethyme I'm thinking of something that is based off of the mythology of those albums. Not sure if Spirit of '77 covers that.
@paulczege I've used and enjoyed Tuesday, but I'm also using the website interface under mobile Chrome.
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@naga Which brings me back to the original thought: if I'm going ot invest time in a system it's going to be open and it might as well be one that I like. :)
@naga Right. I've seen what non-priority projects look like with True 20, and I'm getting that same vibe again.
@naga And since they keep saying "coming soon" for five years to any kind of comunity license it's safe to say this isn't a priority.
@naga I really was excited about FAGE when I saw it in the Dragon Age RPG box (the first one). I'll admit though that I was hoping that the non-branded FAGE would have an open license. Not only hasn't that happened but they haven't really clarified who can do what with the system, so it's essentially up to Green Ronin to dedicate whatever resources they have to it.
@naga I don't think 3d6 takes it our of the OGL. See Sarah Newton's "Monsters and Magic" and the Effect Engine license for one rather neat way to make the rules OGL. https://www.drivethrurpg.com/product/127944/Monsters--Magic-Roleplaying-Game
@naga Mentioned as much in some AMA or what-not to Green Ronin, that is.
@naga Worse, I think I mentioned as much and was told that FAGE wasn't a True20 derivative. Which, sure, it's got some differences, but it's not hard to trace the DNA.
@naga Oh I know, and what really bugs me is that True20 was OGL, whereas Fantasy AGE is not openly licensed. Green Ronin has gotten a lot less open over the years and it's irritating.
Abilities + Racial Modifiers = Abilities, Social Class = Gifts, Character Options = Skills. You could probably create a whole stunts system for the combat stunts if you so choose.
But the thing that bugs me the most? Fantasy AGE isn't openly licensed, so it's an evolutionary dead-end unless Green Ronin decides to do more with it.
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A blog post by Eldrad Wolfsbane made be think about capitalism and role-playing games. «The actual game needs no money. … It’s about the basic joys of being alive: talking to people, imagining things and telling others about it.
… If you want to put that thing … out … write a blog post, create a PDF using the means of production you have at your disposal, and do it, for the joy of it. … Make it free and keep capitalism out of your hobbies.»
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