The idea is that main characters are beefy enough that we'll plan encounters to directly target the BBEG, who will likely be using massive creatures. Which is something we were building towards, but I think we all were sort of afraid of really pushing there.
There will be a bit more of hard framing to put the characters in that situation, but we agreed that was sort of necessary to get the characters the resolution we feel they need
@darkade Ooh, that looks awesome!
@konahart It's a very capricious tool, but I think it renders amazing results
@darkade oh my gosh. That's a gorgeous city, and what a fun toy!
@sev Right? It's a very cool generator. I recomend everything by Watabu
specially their dungeon generator https://watabou.itch.io/one-page-dungeon
@darkade watabou's generators are so good.
@rivetgeek @darkade truth, every one of them is awesome.
@darkade cool map 👍🏾
@darkade the last campaign I ran for my home group was a Dungeon World campaign centered around a very small area, its inhabitants and its inner and outer threats, and for the end-game we switched over to Kingdom. It was a blast, and led to things that had no chance of happening in DW.
@eladhen I so want to try Kingdom! I've played Follow and Microscope and they are exceedingly good. Microscope is one of my favorite games
I think Lame Mage games' openness is not for everyone but it so for me
@darkade I think it's the best of the lot (though I love Microscope and Follow). I think they are all pretty brilliant games, and with all their openness, their procedural nature means that "who does what next" is always clear.
The Spin-off follows some NPCs we vaguely introduced tonight.
Recently the main characters opened a bar, we'll play a BitD game where the protagonists are the NPCs they hired to run the bar in their absence, because they will be fighting the BBEG
I don't have a ton of details because we just agreed to that, but I think we'll play a score of BitD, the down time, and then get back to dnd, settle some encounters and get back to BitD