We had a really productive conversation about our LVL 12 dnd game tonight
I been feeling like there's friction in our game, turns out we all feel like that somewhat. We agreed on how we'd like to fix it
At the same time the idea of a "spin off" of the same series came out and we are doing that 😂
We are playing a Blades in the dark spin-off, it will need a bit of adaptation but I think it'll be ok
The idea is that main characters are beefy enough that we'll plan encounters to directly target the BBEG, who will likely be using massive creatures. Which is something we were building towards, but I think we all were sort of afraid of really pushing there.
There will be a bit more of hard framing to put the characters in that situation, but we agreed that was sort of necessary to get the characters the resolution we feel they need
The Spin-off follows some NPCs we vaguely introduced tonight.
Recently the main characters opened a bar, we'll play a BitD game where the protagonists are the NPCs they hired to run the bar in their absence, because they will be fighting the BBEG
I don't have a ton of details because we just agreed to that, but I think we'll play a score of BitD, the down time, and then get back to dnd, settle some encounters and get back to BitD
I kept tinkering with watabou.github.io/city-generator
until I felt satisfied :3
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