The core game fits well into the Forged in the Dark PCs/Crew dynamic, so it feels _easier_ to make the generational play a bolt-on, but also kinda cheapens it, especially when one of the key design goals for this is explicitly to _do_ multi-generational play and focus on the themes of passing the torch from one generation to the next, as well as dealing with the boons and troubles left behind by your forebears.
I want a much larger macro-game to the typical more micro-focused individual PC play