If you'd be willing to offer feedback on an early build of Professor Pinball's Castle (my digital pinball game), message me and I'll get you a download link. I have a Windows version now, but I might be able to produce Linux or Mac builds with a little time and effort.

I'm tinkering with what Soar might look like as a wrapper around another system--Cypher, in this case. You'd still draw 6 cards to create your character, but the cards in this case would provide elements and background for a Cypher superhero.

Here's a video of my pinball game running on my big monitor, rotated into portrait mode.

Today I ran my second test session for Soar, a supers RPG. I'm wondering whether this is a self-contained RPG, or whether it would be better as a character-generating/story-generating system on top of an already-existing game with a solid scene resolution system.

Street bicycling up here is much different than back in Ann Arbor.

Recent progress on the pinball game includes more art on the table, and a pop-up instruction card.

Guilherme's meta-pamphlet about making pamphlets covers basic Typography, negative space, layout tips, print info and public domain images.
---
RT @guilhermedenovo@twitter.com
@SharangBiswas You don't need to buy.

It's free. 😉

gontijo.itch.io/coolrpgpamphle
twitter.com/guilhermedenovo/st

I've added a rotating mechanical toy to my pinball game. The game is close to feature-complete, which means I'll be moving on soon to testing, tuning, and brushing up the art.

Slow but steady progress on the pinball game. The dot matrix display looks much more dot-matrixy, and the table is more visually interesting, but still not dynamic enough.

A quick glimpse of my card-based superhero RPG, as it sits before playtesting begins: donbisdorf.com/blog/a-deck-ful

Our dog Tessa, on the way to Tosche Station to pick up some power converters.

I had a much better photo of the event in Petoskey, but my phone ate it. This is the shot that survived.

So far I'm finding that the Godot Engine is a great platform for simple pinball games. My project needs a lot of polish yet, and the physics are still a little floaty, but it's coming along.

Creating a pinball game in Godot has given me a new appreciation for the artistry of pinball table design.

I think mantles and conditions (like in Dresden Files and Accelerated) might give me the quick-start Girl Genius characters I'm looking for. drive.google.com/open?id=1nDpl

I'm adding character-development questions to a bunch of the cards in Soar. I'm hoping these will help players come up with some quick and interesting facts about their heroes.

I'm dusting off Other Worlds (otherworldsrpg.wordpress.com/) for an upcoming Star Wars session. I remember now what I loved about this game: how it bakes detailed worldbuilding and character history into the character sheet while preserving simple narrative-focused resolution rules.

Here's a photo of today's bicycling milestone. The village of Pellston, three miles from the house.

Friend: “what’s your favorite sorting algorithm?”
Me: “Hungarian folk dance.”
Friend: “um...”
Me: youtu.be/ywWBy6J5gz8

(Yes this video is old, but it’s a classic don’t @ me)

Show more
dice.camp

A Mastodon instance for tabletop gamers.