I'm calling the endeavor The Night Writer. Folks are welcome to join me in the chat, ask questions, make comments and suggestions, all that good stuff.
The game I'm designing is based on a toy line from the late 70s that never existed & includes material from the subsequent imaginary comic book and cartoon series and reboots.
Twitch is not so great for keeping a back catalog. Fortunately, after every show, I upload it to: https://youtube.com/playlist?list=PLHndx1T3bows2A99Dt8t6yC_GinGEZH4Q
So if you feel like getting caught up, we're only 3 episodes in!
That said, this is an unscripted, unedited look at designing from the very earliest stages, so it's not going to be action-packed, and you can probably get caught up by the recap at the beginning of the next episode.
(I say "recap," I mean "Eppy rambling.")
So far, I haven't found the hook that's going to drag me towards the design on this project, which is pretty typical. I'll go through a bunch of fairly divergent designs before landing on the one that I feel is best suited for any single project.
That's an over simplification, since everything, from rules to setting to presentation, is a moving target until the moment of publication. But the above works if you take a setting-centric point-of-view.
Tomorrow has become today!
Tonight at 9 PM EDT, I shall once again don the mantle of the The Night Writer.
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