The first project I hope to release in 2020: an open-license reference document for the core rules behind Save the Universe.

Ready to run my supernatural investigation session at U-Con this weekend (using the Pip System, by Third Eye Games).

Slow progress on my short visual novel, The Experiment. Hopefully I'll be done in early December.

Here's a screenshot of the visual novel I'm working on. It's relaxing working on a game that's entirely about conversation and character.

My digital pinball game, Professor Pinball's Castle, is now available on for Windows and Linux!

My latest Noita run: I'm surrounded by snipers, and I have enough firepower to fend them off. But I mis-step into a pool of polymorphing liquid that turns me into a sheep. While I'm unable to use my magic, the snipers close in.

My pinball game has come along nicely in the last couple of months.

If you'd be willing to offer feedback on an early build of Professor Pinball's Castle (my digital pinball game), message me and I'll get you a download link. I have a Windows version now, but I might be able to produce Linux or Mac builds with a little time and effort.

I'm tinkering with what Soar might look like as a wrapper around another system--Cypher, in this case. You'd still draw 6 cards to create your character, but the cards in this case would provide elements and background for a Cypher superhero.

Here's a video of my pinball game running on my big monitor, rotated into portrait mode.

Street bicycling up here is much different than back in Ann Arbor.

Recent progress on the pinball game includes more art on the table, and a pop-up instruction card.

I've added a rotating mechanical toy to my pinball game. The game is close to feature-complete, which means I'll be moving on soon to testing, tuning, and brushing up the art.

Slow but steady progress on the pinball game. The dot matrix display looks much more dot-matrixy, and the table is more visually interesting, but still not dynamic enough.

Our dog Tessa, on the way to Tosche Station to pick up some power converters.

I had a much better photo of the event in Petoskey, but my phone ate it. This is the shot that survived.

So far I'm finding that the Godot Engine is a great platform for simple pinball games. My project needs a lot of polish yet, and the physics are still a little floaty, but it's coming along.

I'm adding character-development questions to a bunch of the cards in Soar. I'm hoping these will help players come up with some quick and interesting facts about their heroes.

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