Twitch is not so great for keeping a back catalog. Fortunately, after every show, I upload it to: https://youtube.com/playlist?list=PLHndx1T3bows2A99Dt8t6yC_GinGEZH4Q
So if you feel like getting caught up, we're only 3 episodes in!
That said, this is an unscripted, unedited look at designing from the very earliest stages, so it's not going to be action-packed, and you can probably get caught up by the recap at the beginning of the next episode.
(I say "recap," I mean "Eppy rambling.")
Tomorrow has become today!
Tonight at 9 PM EDT, I shall once again don the mantle of the The Night Writer.
In case you missed it, the latest episode of The Night Writer is up on YouTube: https://youtu.be/skC18ft6bvY
@kpetker Oh, but I knew what it was right away!
@epidiah Did your mind fill in the sound?
@epidiah And in case you need some tunes to get you in the mood:
@Epidiah I'll have it in the background as I do work today.
@Epidiah Have you heard of the Glyos toy system? It is designed with a simple peg system that makes all of the parts interchangeable. They are really neat. Your broadcast reminded me of it.
Here is a wiki page: https://glyos.fandom.com/wiki/Glyos_System_Series_(Toyline)
Here is a great video showcasing how they work (also a great intro to my favorite Youtube channel: https://www.youtube.com/watch?v=Ek6u76qqPCk
@GreatBigTable I've not heard of this! Worth checking out!
@Epidiah Definitely watch SteadyCraftin's video as you see the Glyos system in action. SteadyCraftin is maker channel that is hosted by a puppet who puts off a lot of Mr. Rogers vibes.
@epidiah it’s fascinating to watch you think. I have to bite my tongue in chat a bit, though, to avoid trying to shoehorn myself in as a co-designer!
@Keith No tongue biting necessary! Horn that shoe!
@epidiah I am absolutely the target audience for a video stream that combines game design and text editor geekery.
@dbisdorf Zeroing in on that sliver in the middle of that tiny Venn diagram!
So far, I haven't found the hook that's going to drag me towards the design on this project, which is pretty typical. I'll go through a bunch of fairly divergent designs before landing on the one that I feel is best suited for any single project.
That's an over simplification, since everything, from rules to setting to presentation, is a moving target until the moment of publication. But the above works if you take a setting-centric point-of-view.