I'm calling the endeavor The Night Writer. Folks are welcome to join me in the chat, ask questions, make comments and suggestions, all that good stuff.
The game I'm designing is based on a toy line from the late 70s that never existed & includes material from the subsequent imaginary comic book and cartoon series and reboots.
So far, I haven't found the hook that's going to drag me towards the design on this project, which is pretty typical. I'll go through a bunch of fairly divergent designs before landing on the one that I feel is best suited for any single project.
That's an over simplification, since everything, from rules to setting to presentation, is a moving target until the moment of publication. But the above works if you take a setting-centric point-of-view.
Tomorrow has become today!
Tonight at 9 PM EDT, I shall once again don the mantle of the The Night Writer.
In case you missed it, the latest episode of The Night Writer is up on YouTube: https://youtu.be/skC18ft6bvY
@Epidiah Have you heard of the Glyos toy system? It is designed with a simple peg system that makes all of the parts interchangeable. They are really neat. Your broadcast reminded me of it.
Here is a wiki page: https://glyos.fandom.com/wiki/Glyos_System_Series_(Toyline)
Here is a great video showcasing how they work (also a great intro to my favorite Youtube channel: https://www.youtube.com/watch?v=Ek6u76qqPCk
@Epidiah Definitely watch SteadyCraftin's video as you see the Glyos system in action. SteadyCraftin is maker channel that is hosted by a puppet who puts off a lot of Mr. Rogers vibes.
@epidiah it’s fascinating to watch you think. I have to bite my tongue in chat a bit, though, to avoid trying to shoehorn myself in as a co-designer!
@epidiah I am absolutely the target audience for a video stream that combines game design and text editor geekery.
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