A.k.a. “the last time before I fuck something up and start just trying to get to the end of the campaign before I’m crushed by the weight of my combined mistakes.”

Thanks, brain.

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My gf wrote about RPGs and several of our campaigns in this posh literary magazine: lrb.co.uk/the-paper/v44/n11/st

I often get my best ideas for framing scenes in the 3h before a game. But I need to remember that that doesn’t mean I should avoid prepping at all until then…

The PCs in my Root game brought the ridiculous chaos tonight and I love them for it.

Anyone want to come on a podcast to do a 1-shot of Champions? And then talk about it afterwards?

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I can’t wait to share the podcast I recorded tonight with everyone!

I just have to finish editing it! And the two episodes before it!

And schedule, record, and edit the four episodes that will come before those!

But it’ll be worth it.

Does anyone have an RPG based around Operation Mincemeat / The Man Who Never Was?

The entire first half of this film is devoted to collaborative character building.

I brought back an NPC who’s been away for maybe 2 months worth of sessions and my players and their characters cheered. I was… not expecting that response.

Here’s an argument that thinking of RPGs as a “storytelling” medium is unnecessarily limiting, and they should instead be considered as a way to “put yourself in another world.”

medium.com/@castor.sol/unbridl

Reading through The Watch and feeling a bit nervous about the between-mission bits (I.e. “most of the game”).

For those of you who’ve played, is there worthwhile prep to do for those parts, or do the mission consequences tend to snowball into enough stuff back at camp that I needn’t worry?

The examples in the books have things about the fort being attacked or the squad caught in enemy territory.

Excited that my group has chosen The Watch for our next campaign.

What I love about the minions is how they commit to each other. They fully and unhesitatingly go all-in for each other, no matter how cornball (or risky) the idea. Imagine having a crew of friends who you all believed in each other like that.

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If I can’t prep a game by putting on a custom playlist, lighting candles, and soaking in a bath for an hour then I’m not interested in running it.

My first May 1st as a union member! Here’s to many more.

@Judd I appreciated the post-great-game episode.

For me, being able to talk with a friend about it (sadly my games tend to end too late at night for a walk) is so key. Without that, the transition from “laser focus, maintain attention and energy, totally emotionally invested” to “not” can be a really rough drop.

(Also: spot on about OFMD!)

Because I hate you, I think I will design a ttrpg that you will desperately want to play, but no one else will.

My favorite dice. Aluminum dodecahedrons (aka d12s) that are numbered 1–6 twice.

For when you need to roll 2d6+stat but want to use the most satisfying dice shape.

These are from ZucatiCorp on Etsy but it looks like he’s not selling them anymore.

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