I am absolutely fascinated by the unique perspectives each designer has regarding the game design process. For example, I have a nearly kinetic understanding of my games and can 'feel' the mechanisms during the design process. I intuit that a particular mechanic is out of place, overly complicated, or missing some kind of vital attachment to another mechanic. When things start to come together, I fell the metaphorical engine begin to run smoothly. How do you experience your design work?
I've been thinking about how best to make Mastodon feel like Google+, at least from my perspective.
There's curation on my instance, BBS-style, by an admin I trust. I can curate my follower list to ensure that I follow folks who primarily post about gaming stuff.
There are no circles, but the first two points should help there.
If I post gaming stuff, generally off the cuff, and keep my posting reasonably focused, then I'm helping that work out from my end.
That sounds like a good start.
I think that a vital factor for the long-term sustainability of Mastadon for the RPG design community is to lean more towards the Google+ model than twitter.
We have a far more generous character limit here that allows us to have far more nuanced design conversation than twitter did. By highlighting the difference in affordances we will naturally see a form of content specialization.
Let's embrace analysis and discussion over hot takes and discourse, shall we?
#feditips If you want to make your posts accessible to users with limited vision, don't forget to add image descriptions to the media you upload. A short description of the image contents goes a long way to helping blind users get the full impact of your posts!
Game design question. I am currently designing a lightweight system for evolving inhabited planets and ensuring there is increasing criminal content. I am considering either adding societal values, specific locations, organizations, or facts. Should I limit to one of these options for every system or open them all up? Would it make sense to intentionally create new NPCs to represent these things?
Once again I have returned to Mastadon. Thanks to @sage for organizing dice.camp
Game designer, publisher, podcaster, and professional bureaucrat. Former wildlife biologist and current law geek with a passion for complex systems dynamics.